239 lines
5.7 KiB
Plaintext
239 lines
5.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="BinaryTool" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=BinaryTool - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "BinaryTool.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "BinaryTool.mak" CFG="BinaryTool - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "BinaryTool - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "BinaryTool - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""$/cpa/Appli/BinaryTool", WROAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "BinaryTool - Win32 Release"
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# PROP BASE Use_MFC 6
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 6
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
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# ADD LINK32 /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "BinaryTool - Win32 Debug"
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# PROP BASE Use_MFC 6
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 6
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "inc" /I "X:/CPA/Public" /I "x:/cpa/public/gam/playanim/interpol" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "SCR_C_OptFiles" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 x:\Cpa\Lib\SCRP5_vd.lib x:\Cpa\Lib\ERMP5_vd.lib x:\Cpa\Lib\MMGP5_vd.lib x:\Cpa\Lib\FILP5_vd.lib x:\Cpa\Lib\TMPP5_vd.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"MSVCRT" /out:"x:\cpa\exe\main\BinaryTool.exe" /pdbtype:sept /libpath:"x:\cpa\lib"
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "BinaryTool - Win32 Release"
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# Name "BinaryTool - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\src\Anims.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\Binary.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\BinaryTool.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\inc\BinaryTool.rc
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# End Source File
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# Begin Source File
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SOURCE=.\src\DlgMain.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\DlgWarning.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\GIItem.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\GIType.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\IniData.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\l_global_v6.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\Levels.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\MainFrm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\makeanim.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\StdAfx.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\inc\Anims.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\Binary.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\BinaryTool.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\DlgMain.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\DlgWarning.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\GIItem.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\GIType.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\IniData.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\l_global_v6.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\Levels.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\MainFrm.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\makeanim.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\Print.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\Resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\inc\StdAfx.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\res\BinaryTool.ico
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# End Source File
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# Begin Source File
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SOURCE=.\inc\bmp132.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\croix.bmp
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\BinaryTool.mak
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# End Source File
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Source File
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# End Target
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# End Project
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