reman3/Rayman_X/cpa/Appli/BinaryTool2/BinaryTool.dsp

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6.4 KiB
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# Microsoft Developer Studio Project File - Name="BinaryTool" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=BinaryTool - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "BinaryTool.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BinaryTool.mak" CFG="BinaryTool - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BinaryTool - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "BinaryTool - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""$/cpa/Appli/BinaryTool2", DYBBAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "BinaryTool - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "inc" /I "res" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 x:\cpa\lib\scrp5_vr.lib x:\cpa\lib\mmgp5_vr.lib x:\cpa\lib\ermp5_vr.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"LIBC" /out:"x:\cpa\exe\main\BinaryTool.exe"
!ELSEIF "$(CFG)" == "BinaryTool - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "inc" /I "res" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "USE_PROFILER" /YX"StdAfx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 x:\cpa\lib\scrp5_vd.lib x:\cpa\lib\mmgp5_vd.lib x:\cpa\lib\ermp5_vd.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"MSVCRT" /out:"x:\cpa\exe\main\BinaryTool.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "BinaryTool - Win32 Release"
# Name "BinaryTool - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter ".c;.cpp"
# Begin Source File
SOURCE=".\src\BinaryTool.cpp"
# End Source File
# Begin Source File
SOURCE=.\res\BinaryTool.rc
# End Source File
# Begin Source File
SOURCE=".\src\BinaryToolDlg.cpp"
# End Source File
# Begin Source File
SOURCE=.\src\file.cpp
# End Source File
# Begin Source File
SOURCE=.\src\Panel.cpp
# End Source File
# Begin Source File
SOURCE=.\src\panelafter.cpp
# End Source File
# Begin Source File
SOURCE=.\src\PanelBeforeBin.cpp
# End Source File
# Begin Source File
SOURCE=.\src\PanelLevels.cpp
# End Source File
# Begin Source File
SOURCE=.\src\PanelResults.cpp
# End Source File
# Begin Source File
SOURCE=.\src\PanelSettings.cpp
# End Source File
# Begin Source File
SOURCE=.\src\Process.cpp
# End Source File
# Begin Source File
SOURCE=.\src\Scripts.cpp
# End Source File
# Begin Source File
SOURCE=.\src\StdAfx.cpp
!IF "$(CFG)" == "BinaryTool - Win32 Release"
# ADD CPP /YX
!ELSEIF "$(CFG)" == "BinaryTool - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\src\Tasks.cpp
# End Source File
# Begin Source File
SOURCE=.\src\ThreadAnim.cpp
# End Source File
# Begin Source File
SOURCE=.\src\ThreadBinarize.cpp
# End Source File
# Begin Source File
SOURCE=.\src\ThreadTextures.cpp
# End Source File
# Begin Source File
SOURCE=.\src\util.cpp
# End Source File
# End Group
# Begin Group "Include Files"
# PROP Default_Filter ".h;.hpp"
# Begin Source File
SOURCE=".\inc\BinaryTool.h"
# End Source File
# Begin Source File
SOURCE=".\inc\BinaryToolDlg.h"
# End Source File
# Begin Source File
SOURCE=.\inc\file.h
# End Source File
# Begin Source File
SOURCE=.\inc\GlobalData.h
# End Source File
# Begin Source File
SOURCE=.\inc\Panel.h
# End Source File
# Begin Source File
SOURCE=.\inc\panelafter.h
# End Source File
# Begin Source File
SOURCE=.\inc\PanelBeforeBin.h
# End Source File
# Begin Source File
SOURCE=.\inc\PanelLevels.h
# End Source File
# Begin Source File
SOURCE=.\inc\PanelResults.h
# End Source File
# Begin Source File
SOURCE=.\inc\PanelSettings.h
# End Source File
# Begin Source File
SOURCE=.\inc\Process.h
# End Source File
# Begin Source File
SOURCE=.\res\resource.h
# End Source File
# Begin Source File
SOURCE=.\inc\Scripts.h
# End Source File
# Begin Source File
SOURCE=.\inc\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\inc\Tasks.h
# End Source File
# Begin Source File
SOURCE=.\inc\Threads.h
# End Source File
# Begin Source File
SOURCE=.\inc\util.h
# End Source File
# End Group
# Begin Group "Resources Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\res\BinaryTool.clw
# End Source File
# Begin Source File
SOURCE=".\res\BinaryTool.ico"
# End Source File
# Begin Source File
SOURCE=".\res\BinaryTool.rc2"
# End Source File
# Begin Source File
SOURCE=.\res\case_checked.bmp
# End Source File
# Begin Source File
SOURCE=.\res\case_vide.bmp
# End Source File
# Begin Source File
SOURCE=.\res\croix.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=".\BinaryTool.mak"
# End Source File
# End Target
# End Project