61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#if !defined(AFX_PANEL_H__89CC65A9_D186_11D2_BB48_00E029219C3C__INCLUDED_)
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#define AFX_PANEL_H__89CC65A9_D186_11D2_BB48_00E029219C3C__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// Panel.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CPanel dialog
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class CPanel : public CDialog
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{
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// Construction
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public:
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CPanel(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CPanel)
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enum { IDD = IDD_ABOUTBOX };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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TCHAR m_szTitle[64];
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virtual BOOL Create( CWnd* pParentWnd );
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virtual void m_fn_vUpdateRegistry();
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virtual void m_fn_vEnableAllControls( BOOL bEnable );
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// Methods To control departure from and arrival to a panel
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// Test if can leave this panel
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virtual BOOL m_fn_bCanChangePanel();
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// Called when we arrive in panel (just before displaying it).
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virtual void m_fn_vOnDisplayPanel();
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virtual void m_fn_vLevelListHasChanged( BOOL _bErrorWhileReadingGameDsc );
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPanel)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CPanel)
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// NOTE: the ClassWizard will add member functions here
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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virtual void OnOk();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PANEL_H__89CC65A9_D186_11D2_BB48_00E029219C3C__INCLUDED_)
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