117 lines
2.8 KiB
C++
117 lines
2.8 KiB
C++
#if !defined(AFX_PANELLEVELS_H__90CBA234_D209_11D2_BB49_00E029219C3C__INCLUDED_)
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#define AFX_PANELLEVELS_H__90CBA234_D209_11D2_BB49_00E029219C3C__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// PanelLevels.h : header file
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//
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#include "Panel.h"
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#include "util.h"
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/////////////////////////////////////////////////////////////////////////////
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// CListLevels window
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class CListLevels : public CListBox
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{
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// Construction
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public:
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CListLevels();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CListLevels)
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public:
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virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CListLevels();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CListLevels)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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// CPanelLevels dialog
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class CPanelLevels : public CPanel
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{
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// Construction
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public:
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CPanelLevels(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CPanelLevels)
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enum { IDD = IDD_DIALOG_Levels };
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CButton m_CheckAutoTest;
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CButton m_CheckStopOnError;
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CListBox m_ListLevels;
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//}}AFX_DATA
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virtual BOOL Create( CWnd* pParentWnd );
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virtual void m_fn_vUpdateRegistry();
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virtual void m_fn_vLevelListHasChanged( BOOL _bErrorWhileReadingGameDsc );
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPanelLevels)
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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///CByteArray m_oSelectedLevels;
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// To display a cross in front of selected levels.
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CDC m_oCrossDC;
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CBitmap m_oCrossBitmap;
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CBitmap m_oEmptyBoxBitmap;
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// Generated message map functions
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//{{AFX_MSG(CPanelLevels)
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afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
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afx_msg void OnSelectAllLevels();
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afx_msg void OnClearAllLevels();
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afx_msg void OnBinarize();
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afx_msg void OnCHECKAutoTest();
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afx_msg void OnTestMaps();
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afx_msg void OnBUTTONRefreshLevelList();
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afx_msg void OnCHECKStopOnError();
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afx_msg void OnBUTTONEditGameDsc();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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BOOL m_fn_bOnLButtonDownListBoxLevels( MSG *pMsg );
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BOOL m_fn_bOnKeyDownListBoxLevels( MSG *pMsg );
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void m_fn_vOnDrawItemListBoxLevels( LPDRAWITEMSTRUCT lpDIS );
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virtual void OnOk();
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PANELLEVELS_H__90CBA234_D209_11D2_BB49_00E029219C3C__INCLUDED_)
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