reman3/Rayman_X/cpa/Appli/ChkData/Src/ProgBar.cpp

299 lines
8.7 KiB
C++

/*
=======================================================================================
Name :progbar.cpp
Author :Vincent Lhullier Date :15/07/97
Description :A beautiful progress bar
=======================================================================================
Modification -> Author : Date :
Description :
=======================================================================================
*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
#include "stdafx.h"
#include "progbar.h"
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*
=======================================================================================
CMyProgressBar implementation
=======================================================================================
*/
/*
----------------------------------------------------------------------------------------
Description : constructor
----------------------------------------------------------------------------------------
*/
CMyProgressBar::CMyProgressBar()
{
m_bInit = FALSE;
}
/*
----------------------------------------------------------------------------------------
Description : destructor
----------------------------------------------------------------------------------------
*/
CMyProgressBar::~CMyProgressBar()
{
}
/*
----------------------------------------------------------------------------------------
Description : message map
----------------------------------------------------------------------------------------
*/
BEGIN_MESSAGE_MAP(CMyProgressBar, CProgressCtrl)
//{{AFX_MSG_MAP(CMyProgressBar)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/*
=======================================================================================
CMyProgressBar message handlers
=======================================================================================
*/
/*
----------------------------------------------------------------------------------------
Description : WM_PAINT Message
----------------------------------------------------------------------------------------
*/
void CMyProgressBar::OnPaint()
{
RECT stWinRect;
RECT stDrawRect;
int iCol;
// char szPercent[5];
CPaintDC dc(this); // device context for painting
GetClientRect( &stWinRect );
stDrawRect = stWinRect;
iCol = (stDrawRect.right * OffsetPos(0)) / (m_iEnd - m_iStart + 1);
if ( iCol > 256 )
{
stDrawRect.right = iCol - 257;
dc.FillSolidRect( &stDrawRect, m_xForegroundColor );
dc.BitBlt( iCol - 256, 0, 256, stDrawRect.bottom, &m_oDC, 0, 0, SRCCOPY );
}
else
{
dc.BitBlt( 0, 0, iCol, stDrawRect.bottom, &m_oDC, 256 - iCol, 0, SRCCOPY );
}
if ( m_cNumberOfFrames )
{
dc.BitBlt( iCol - m_cFrameWidth, 0, m_cFrameWidth, stDrawRect.bottom, &m_oAnimDC, m_cCurrentFrame * m_cFrameWidth, 0, SRCINVERT );
m_cCurrentFrame = (m_cCurrentFrame + 1) % m_cNumberOfFrames;
}
stDrawRect.left = iCol + 1;
stDrawRect.right = stWinRect.right;
dc.FillSolidRect( &stDrawRect, m_xBackgroundColor );
/*
itoa( (100 * OffsetPos(0)) / (m_iEnd - m_iStart + 1), szPercent, 10 );
strcat( szPercent, "%" );
dc.DrawState ( CPoint( stWinRect.right / 2 - 32, 0), CSize( 64, 16), (LPCTSTR) szPercent, DST_TEXT , TRUE, 0, (HBRUSH) NULL );
dc.DrawState ( CPoint( stWinRect.right / 2 + 32, 0), CSize( 64, 16), (LPCTSTR) szPercent, DST_TEXT | DSS_MONO, TRUE, 0, (HBRUSH) NULL );
dc.DrawState ( CPoint( stWinRect.right / 2 - 96, 0), CSize( 64, 16), (LPCTSTR) szPercent, DST_TEXT | DSS_NORMAL, TRUE, 0, (HBRUSH) NULL );
dc.DrawState ( CPoint( stWinRect.right / 2 + 96, 0), CSize( 64, 16), (LPCTSTR) szPercent, DST_TEXT | DSS_UNION, TRUE, 0, (HBRUSH) NULL );
*/
}
/*
=======================================================================================
Specific functions
=======================================================================================
*/
/*
----------------------------------------------------------------------------------------
Description : set range of progression
_iStart -> beginning value
_iEnd -> end value
----------------------------------------------------------------------------------------
*/
void CMyProgressBar::m_fn_vSetRange( int _iStart, int _iEnd )
{
m_iStart = _iStart;
m_iEnd = _iEnd;
SetRange( _iStart, _iEnd );
}
/*
----------------------------------------------------------------------------------------
Description : initialize DC and bitmap to draw
----------------------------------------------------------------------------------------
*/
void CMyProgressBar::m_fn_vInitDC( void )
{
if (!m_bInit)
{
RECT stRect;
GetClientRect( &stRect );
m_oDC.CreateCompatibleDC( GetDC() );
m_oBitmap.CreateCompatibleBitmap( GetDC() , 256, stRect.bottom );
m_oDC.SelectObject( &m_oBitmap );
m_oAnimDC.CreateCompatibleDC( GetDC() );
m_oAnimBitmap.CreateCompatibleBitmap( GetDC() , 256, stRect.bottom );
m_oAnimDC.SelectObject( &m_oBitmap );
m_cNumberOfFrames = 0;
m_bInit = TRUE;
}
}
/*
----------------------------------------------------------------------------------------
Description : set position of progression to beginning value, change drawing type
----------------------------------------------------------------------------------------
*/
void CMyProgressBar::m_fn_vReinit( void )
{
SetPos( m_iStart );
}
/*
=======================================================================================
function to prepare drawing
=======================================================================================
*/
/*
----------------------------------------------------------------------------------------
Description : colored bar with random color value
_xBackground -> background color
----------------------------------------------------------------------------------------
*/
void CMyProgressBar::m_fn_vInitDrawing( COLORREF _xBackground )
{
char cColor;
int a_iColor[3];
srand( (unsigned) time ( NULL ) );
for (cColor = 0; cColor < 3; cColor ++ )
{
a_iColor[ cColor ] = (rand() % 3) - 2;
if (a_iColor[ cColor ] == 0)
a_iColor[ cColor ] = rand() & 0xFF;
}
m_fn_vInitDrawing( a_iColor[0], a_iColor[1], a_iColor[2], _xBackground );
}
/*
----------------------------------------------------------------------------------------
Description : colored bar with given color
_iRed -> red value (-2 = increasing, -1 = decreasing)
_iGreen -> green value
_iBlue -> blue value
_xBackground -> background color
----------------------------------------------------------------------------------------
*/
void CMyProgressBar::m_fn_vInitDrawing( int _iRed, int _iGreen, int _iBlue, COLORREF _xBackground )
{
char cColor;
int iColor;
unsigned char ucColor[3];
int a_iColor[3];
RECT stRect;
a_iColor[0] = _iRed;
a_iColor[1] = _iGreen;
a_iColor[2] = _iBlue;
m_fn_vInitDC();
for (cColor = 0; cColor < 3; cColor ++ )
{
if (a_iColor[ cColor ] == -2)
ucColor[ cColor ] = (unsigned char) 0xFF;
else if (a_iColor[ cColor ] == -1)
ucColor[ cColor ] = (unsigned char) 0x7F;
else
ucColor[ cColor ] = (unsigned char) a_iColor[ cColor ];
}
m_xBackgroundColor = _xBackground;
m_xForegroundColor = RGB( ucColor[0], ucColor[1], ucColor[2] );
GetClientRect( &stRect );
stRect.left = 0;
stRect.right = 2;
for (iColor = 0; iColor < 128; iColor ++)
{
m_oDC.FillSolidRect( &stRect, RGB( ucColor[0], ucColor[1], ucColor[2] ) );
for (cColor = 0; cColor < 3; cColor++)
{
if (a_iColor[ cColor ] == -2)
ucColor[ cColor ]--;
else if (a_iColor[ cColor ] == -1)
ucColor[ cColor ]++;
}
stRect.left += 2;
stRect.right += 2;
}
}
/*
----------------------------------------------------------------------------------------
Description : draw a bitmap
uiBitmap -> id of bimap
_xForeground -> foreground color
_xBackground -> background color
----------------------------------------------------------------------------------------
*/
void CMyProgressBar::m_fn_vInitDrawing( UINT _uiBitmap, COLORREF _xForeground, COLORREF _xBackground )
{
m_fn_vInitDC();
m_oBitmap.DeleteObject();
m_oBitmap.LoadBitmap( _uiBitmap );
m_oDC.SelectObject( &m_oBitmap );
m_xBackgroundColor = _xBackground;
m_xForegroundColor = _xForeground;
}
void CMyProgressBar::m_fn_vInitAnim( UINT _uiBitmap, char _cFrame, char _cFrameWidth )
{
if ( (m_cNumberOfFrames = _cFrame) == 0)
return;
m_cFrameWidth = _cFrameWidth;
m_fn_vInitDC();
m_oAnimBitmap.DeleteObject();
m_oAnimBitmap.LoadBitmap( _uiBitmap );
m_oAnimDC.SelectObject( &m_oAnimBitmap );
m_cCurrentFrame = 0;
}