618 lines
18 KiB
C++
618 lines
18 KiB
C++
/*=========================================================================
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*
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* DlgMain.h - Header file for main window class
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*
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* Version 1.0
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* Revision date
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*
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*=======================================================================*/
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#ifndef __DLGMAIN_H__
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#define __DLGMAIN_H__
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//--- Includes --------------------------------------------------------
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#include <shlobj.h>
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#include "Resource.h"
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#include "GIType.h"
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//--- Global --------------------------------------------------------
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extern int g_iResultIndex[100];
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extern int g_iCommandIndex[1000];
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extern char g_szInitialDirectory[_MAX_PATH];
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extern int g_iNbConfDirs;
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extern char g_szConfDirs[20][20];
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extern int g_iNbConfOptions;
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extern char g_szConfOptions[20][20];
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extern int g_iNbConfSelects;
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extern char g_szConfSelects[20][20];
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extern char g_szAnimsObj[25][256];
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extern char g_szBanksObj[25][256];
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extern char g_szLevelsObj[25][256];
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extern char g_szClassesObj[25][256];
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extern char g_szFamiliesObj[25][256];
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extern char g_szTexturesObj[25][256];
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extern int g_iNbAnimsObj;
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extern int g_iNbBanksObj;
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extern int g_iNbLevelsObj;
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extern int g_iNbClassesObj;
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extern int g_iNbFamiliesObj;
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extern int g_iNbTexturesObj;
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extern BOOL g_bChangeComboDir;
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extern int g_iCurrentIndexDir;
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extern BOOL g_bChangeComboOption;
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extern int g_iCurrentIndexOption;
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extern BOOL g_bChangeComboSelect;
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extern int g_iCurrentIndexSelect;
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extern char g_szDirConfig[256];
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extern char g_szSelectConfig[256];
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extern char g_szOptionConfig[256];
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extern char g_szRayman2[_MAX_PATH];
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extern char g_szModifLst[_MAX_PATH];
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extern char g_szEraseMdf[_MAX_PATH];
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extern char g_szIgnoreZoo[_MAX_PATH];
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extern char g_szIgnoreSct[_MAX_PATH];
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extern char g_szIgnoreSpo[_MAX_PATH];
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extern char g_szIgnoreGmt[_MAX_PATH];
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extern char g_szIgnoreVmt[_MAX_PATH];
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extern char g_szCopyAnims[_MAX_PATH];
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extern char g_szCopyTextures[_MAX_PATH];
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extern char g_szGenerateRLI[_MAX_PATH];
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extern char g_szUpdateGameDSC[_MAX_PATH];
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extern char g_szEraseDuplicated[_MAX_PATH];
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extern char g_szEraseUnused[_MAX_PATH];
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extern char g_szForceCommon[_MAX_PATH];
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extern char g_szForceSpecific[_MAX_PATH];
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extern char g_szCreateBasicFamily[_MAX_PATH];
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//--- Functions --------------------------------------------------------
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extern LRESULT CALLBACK Command(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp);
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extern void MLT_vSetDataSpecific1 ();
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extern void MLT_vSetDataSpecific2 ();
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/*
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=======================================================================================
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CDlgMain dialog class
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=======================================================================================
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*/
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class CDlgMain : public CDialog
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{
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public:
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// lists
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CListBox *m_oListType;
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CListBox *m_oListObject;
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// command window
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CRichEditCtrl m_oRichEditCom;
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CHARFORMAT m_stCharFormatCom;
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// result window
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CRichEditCtrl m_oRichEditRes;
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CHARFORMAT m_stCharFormatRes;
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// the possible types in the first list box
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GI_Type *m_p_oTypeAnims;
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GI_Type *m_p_oTypeBanks;
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GI_Type *m_p_oTypeClasses;
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GI_Type *m_p_oTypeFamilies;
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GI_Type *m_p_oTypeLevels;
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GI_Type *m_p_oTypeTextures;
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// the number of all selections in all list associated with the types
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int m_iCountOfSelections;
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int m_iInd;
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// used for displaying a cross in front of an active object in the second list
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BOOL m_bFirstShow;
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CDC m_oCrossDC;
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CBitmap m_oCrossBitmap;
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BOOL m_bConversion;
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BOOL m_bInit;
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BOOL m_bRun;
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int m_nIndexLast;
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CStatic m_oVersion;
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// window controls for resizing
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// FIRST PANEL
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UINT m_a_uiGroupButtons[5];
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char m_cNbGroupButtons;
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UINT m_a_uiEditControls[6];
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char m_cNbEditControls;
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UINT m_a_uiEditNameControls[4];
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char m_cNbEditNameControls;
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UINT m_a_uiBrowseButtons[12];
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char m_cNbBrowseButtons;
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UINT m_a_uiCustomConfigControls[7];
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char m_cNbCustomConfigControls;
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UINT m_a_uiCustomStaticControls[6];
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char m_cNbCustomStaticControls;
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UINT m_a_uiCustomEditControls[6];
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char m_cNbCustomEditControls;
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UINT m_a_uiMainButtons[3];
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char m_cNbMainButtons;
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// SECOND PANEL
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UINT m_a_uiSelectButtons[2];
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char m_cNbSelectButtons;
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UINT m_a_uiClearButtons[2];
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char m_cNbClearButtons;
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UINT m_a_uiSelectConfigButtons[7];
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char m_cNbSelectConfigButtons;
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UINT m_a_uiConflictStaticButtons[5];
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char m_cNbConflictStaticButtons;
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UINT m_a_uiConflictMaxButtons[5];
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char m_cNbConflictMaxButtons;
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UINT m_a_uiConflictEdsButtons[5];
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char m_cNbConflictEdsButtons;
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UINT m_a_uiOptionButtons[5];
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char m_cNbOptionButtons;
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UINT m_a_uiEraseButtons[2];
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char m_cNbEraseButtons;
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UINT m_a_uiFamilyButtons[3];
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char m_cNbFamilyButtons;
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UINT m_a_uiOptionConfig[7];
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char m_cNbOptionConfig;
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// Construction
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public:
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CDlgMain(CWnd* pParent = NULL);
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~CDlgMain();
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// Dialog Data
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//{{AFX_DATA(CDlgMain)
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enum { IDD = IDD_DIALOGMAIN };
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// panels
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CTabCtrl m_oMainPanel;
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CTabCtrl m_oConfigPanel;
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// directory configs
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CEdit m_oEditRegisterDir;
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CEdit m_oEditCreateDir;
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CButton m_oButtonRegisterDir;
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CButton m_oButtonCreateDir;
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CButton m_oButtonDeleteDir;
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CButton m_oButtonSaveDir;
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CComboBox m_oComboChooseDir;
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// rawdata
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CButton m_oCheckRawData;
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CButton m_oCheckRawSP1;
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CButton m_oCheckRawSP2;
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CEdit m_oEditRawSp1;
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CEdit m_oEditRawSp2;
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// gamedata
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CButton m_oCheckGameData;
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CButton m_oCheckGameSP1;
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CButton m_oCheckGameSP2;
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CEdit m_oEditGameSp1;
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CEdit m_oEditGameSp2;
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// main options
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CButton m_oCheckRayman2;
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CButton m_oCheckModifLst;
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CButton m_oCheckEraseMdf;
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// selection buttons
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CButton m_oSelectList;
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CButton m_oSelectAll;
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CButton m_oClearList;
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CButton m_oClearAll;
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// select configs buttons
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CEdit m_oEditCreateSelect;
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CEdit m_oEditRegisterSelect;
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CButton m_oButtonRegisterSelect;
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CButton m_oButtonCreateSelect;
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CButton m_oButtonDeleteSelect;
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CButton m_oButtonSaveSelect;
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CComboBox m_oComboChooseSelect;
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// conflict options
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CButton m_oCheckZooMax;
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CButton m_oCheckSctMax;
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CButton m_oCheckSpoMax;
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CButton m_oCheckGmtMax;
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CButton m_oCheckVmtMax;
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CButton m_oCheckZooEds;
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CButton m_oCheckSctEds;
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CButton m_oCheckSpoEds;
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CButton m_oCheckGmtEds;
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CButton m_oCheckVmtEds;
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// conversion options
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CButton m_oCheckCopyAnims;
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CButton m_oCheckCopyTextures;
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CButton m_oCheckGenerateRLI;
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CButton m_oCheckUpdateGameDsc;
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// erase options
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CButton m_oCheckEraseDup;
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CButton m_oCheckEraseUnused;
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// family options
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CButton m_oCheckAskFamily;
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CButton m_oCheckCommon;
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CButton m_oCheckSpecific;
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// bank options
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CButton m_oCheckCreateFamily;
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// options configs
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CEdit m_oEditCreateOption;
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CEdit m_oEditRegisterOption;
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CButton m_oButtonRegisterOption;
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CButton m_oButtonCreateOption;
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CButton m_oButtonDeleteOption;
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CButton m_oButtonSaveOption;
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CComboBox m_oComboChooseOption;
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// convert button
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CButton m_oConvert;
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// progress bar
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CProgressCtrl m_oProgress;
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//}}AFX_DATA
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public:
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//==============================================================================================================
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// DlgMain2.cpp : Main conversion functions
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//==============================================================================================================
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// main function
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void m_fn_vConvertData();
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// command line
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void m_fn_vBuildCommandLine (char *szCommand);
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// convert for each type
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void m_fn_vConvertAnimations (char *sGameDir, char *sRaw, char *sGame, int *j, int *l);
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void m_fn_vConvertBanks (char *sGameDir, char *sRaw, char *sGame, int *j, int *l);
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void m_fn_vConvertClasses (char *sGameDir, char *sRaw, char *sGame, int *j, int *l);
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void m_fn_vConvertFamilies (char *sGameDir, char *sRaw, char *sGame, int *j, int *l);
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void m_fn_vConvertLevels (char *sGameDir, char *sRaw, char *sGame, int *j, int *l);
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void m_fn_vConvertTextures (char *sGameDir, char *sRaw, char *sGame, int *j, int *l);
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// family conversion
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void m_fn_vPrepareCommonFamily (BOOL bForce, char sFile1[40][_MAX_PATH], BOOL *bContinue, int iIndex, int iProgress);
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void m_fn_vPrepareSpecificFamily (BOOL bForce, char sFile1[40][_MAX_PATH], BOOL *bContinue, int iIndex);
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// level conversion
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void m_fn_vUpdateGameDSC (void);
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static UINT ms_fn_vConvertData( void* ptr)
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{
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((CDlgMain*)ptr)->m_fn_vConvertData();
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return 0;
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};
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// init all options
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void m_fn_vInitAllOptions (char *p_szCommanLine, char *szAnims, char *szBanks, char *szClasses, char *szFamilies, char *szLevels, char *szTextures);
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//==============================================================================================================
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// DlgMain3.cpp : Dialog management functions
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//==============================================================================================================
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// warnings
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BOOL m_fn_vTestIniDatas ();
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BOOL m_fn_bWarningUser ();
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void m_fn_vShowPartialWarning (BOOL bSet, char *szPath, char *_szMessage, BOOL * bDisplay, int iID, char *szDir);
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// show controls according to main panel
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void m_fn_TabC_vShowControlsPanelDir () ;
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void m_fn_TabC_vShowControlsPanelSel () ;
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void m_fn_TabC_vShowControlsPanelRes () ;
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// Show or hide the buttons in the main panel
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void m_fn_TabC_vChangeShowControlsPanelDir (BOOL bChange) ;
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void m_fn_TabC_vChangeShowControlsPanelSel (BOOL bChange) ;
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void m_fn_TabC_vChangeShowControlsPanelRes (BOOL bChange) ;
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// disable or enable buttons
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void m_fn_TabC_vEnableButtons () ;
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void m_fn_TabC_vDisableAllButtons ();
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void m_fn_TabC_vDisableSelButtons ();
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// show controls acording to config panel
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void m_fn_vShowControlsPanelCustom ();
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void m_fn_vShowControlsPanelCurrent ();
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// show or hide the buttons in the config panel
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void m_fn_vChangeShowControlsPanelCurrent (BOOL bChange);
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void m_fn_vChangeShowControlsPanelCustom (BOOL bChange);
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// browse functions
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void m_fn_vBrowseStartingFromDirectory (char *szPath, int *iResult) ;
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void m_fn_vBrowseDirectory (char* szPath, int *p_iResult, ITEMIDLIST *p_stItemRoot);
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// search for directories or and files
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BOOL m_fn_bExistDirectories (char *szPath);
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BOOL m_fn_bGetFiles (char *szFile, HANDLE *hHandle, WIN32_FIND_DATA *stFindFileData);
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// get available types and data
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void m_fn_vGetAllTypes ();
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void m_fn_vGetDatas (char *szType, char *szPath);
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void m_fn_vGetSetDatasInList (char *szAnims, char *szBanks, char *szClasses, char *szFamilies, char *szLevels, char *szTextures);
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// create lists
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int m_fn_iAddTestDirType (char *szFiles);
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void m_fn_vCreateLists (CList<GI_Item *,GI_Item *> *_oListObject, char *szPath, char *szType, GI_Item * _p_oItem);
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void m_fn_vSetTypeInList (GI_Type ** _p_oType, char *szType, int iNumber);
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void m_fn_vAddType (GI_Type * p_oType, char *szReturn, char *szType, char *szDir, int *iNumber);
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void m_fn_vAddAnim (void);
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void m_fn_vAddAnims (void);
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void m_fn_vAddBank (void);
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void m_fn_vAddBanks (void);
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void m_fn_vAddClass (void);
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void m_fn_vAddClasses (void);
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void m_fn_vAddFamily (void);
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void m_fn_vAddFamilies (void);
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void m_fn_vAddLevel (void);
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void m_fn_vAddLevels (void);
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void m_fn_vAddTexture (void);
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void m_fn_vAddTextures (void);
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// return the total number of objects in all lists
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int m_fn_iGetAllObjects();
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// update list boxes
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void m_fn_vUpdateListBox (CList<GI_Item *,GI_Item *> *_oListObject, char *szPath, char *szType);
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void m_fn_vUpdateAll ();
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// draw items in list boxes
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void m_fn_vOnDrawItemListBoxType (LPDRAWITEMSTRUCT lpDIS);
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void m_fn_vOnDrawItemListBoxObject (LPDRAWITEMSTRUCT lpDIS);
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// selection
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BOOL m_fn_bOnChangeActivation (GI_Item *_p_oItem, int iIndexItem);
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void m_fn_vChange (GI_Item *p_oItem, GI_Type *p_oType, BOOL bSet);
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// selection of the items
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void m_fn_vResetSelection ();
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void m_fn_vSelectAll (BOOL bSet) ;
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void m_fn_vSelectAllForType (BOOL bSet);
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void m_fn_vSelectAllInList (GI_Type * _p_oType, BOOL bSet) ;
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// enable/disable buttons in the second panel
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void m_fn_vEnableButtons (BOOL bSet) ;
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void m_fn_vEnableButtonAll ();
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void m_fn_vEnableButtonConvert ();
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// options
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void m_fn_vSetOptions ();
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void m_fn_vChangeCheck (int iId, int iId1, BOOL *bChange);
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void m_fn_vChangeCheckButton (int iId, BOOL *bChange);
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// free allocated memory
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void m_fn_vFreeMemory ();
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void m_fn_vFreeMemoryForType (GI_Type **_p_oType) ;
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// read from the rich edit and write in the file Win_M23D.log
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int m_fn_vWriteInFile (BOOL bTest);
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// use file lists
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void m_fn_vReadIniFile (char *szName, GI_Type *p_oType, BOOL bTwo);
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BOOL m_fn_bSearchInFile (char *szName, char *szObject) ;
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void m_fn_vSetFromFileList (char *szName, char *szObject);
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void m_fn_vSelectDir (char *sDir, char *szName);
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//==============================================================================================================
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// DlgMain4.cpp : Configuration functions
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//==============================================================================================================
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// directories configs
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void m_fn_vInitDirCombo ();
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void m_fn_vSetDefaultDirConfig ();
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void m_fn_vUpdateForDirConfig ();
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void m_fn_vUpdateDirectories ();
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void m_fn_vRegisterAllPaths (int iNumConfig);
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// selections configs
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void m_fn_vInitSelectCombo ();
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void m_fn_vSetDefaultSelectConfig ();
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void m_fn_vUpdateForSelectConfig ();
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void m_fn_vUpdateSelectLists ();
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void m_fn_vUpdateSelections ();
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void m_fn_vRegisterSelections (int iNumConfig);
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void m_fn_vUpdateSelectListForType (char *szType, char *szObjects, int *iNbObjects);
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void m_fn_vUpdateSelectionForType (char *szType, int g_iNb );
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void m_fn_vRegisterSelectionForType (char *szName, char *szType);
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void m_fn_vReadCurrentSelection ();
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// directories configs
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void m_fn_vInitOptionCombo ();
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void m_fn_vSetDefaultOptionConfig ();
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void m_fn_vUpdateForOptionConfig ();
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void m_fn_vRegisterAllOptions (int iNumConfig);
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// Implementation
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protected:
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//==============================================================================================================
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// DlgMain.cpp : Main Dialog functions
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//==============================================================================================================
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// Generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgMain)
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Generated message map functions
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//{{AFX_MSG(CDlgMain)
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// main functions
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afx_msg BOOL OnInitDialog();
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afx_msg void OnPaint();
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnSizing(UINT nSide, LPRECT lpRect);
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afx_msg void OnDestroy();
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afx_msg void OnClose();
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afx_msg void OnQuit();
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//==============================================================================================================
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// DlgMain1.cpp : Main Dialog functions
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//==============================================================================================================
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// help
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afx_msg void OnCheckHelp();
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afx_msg void OnHelp();
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afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo) ;
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// change panel
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afx_msg void OnSelchangePanel(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnSelchangeTab(NMHDR* pNMHDR, LRESULT* pResult);
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// rename directories
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afx_msg void OnKillFocusGameSpecific1();
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afx_msg void OnKillFocusGameSpecific2();
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afx_msg void OnKillFocusRawSpecific1();
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afx_msg void OnKillFocusRawSpecific2();
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// choose directories
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afx_msg void OnCheckGameData();
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afx_msg void OnCheckGameSpecific1();
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afx_msg void OnCheckGameSpecific2();
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afx_msg void OnCheckRawData();
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afx_msg void OnCheckRawSpecific1();
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afx_msg void OnCheckRawSpecific2();
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// browse directories
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afx_msg void OnButtonBrowseGameData();
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afx_msg void OnButtonBrowseGameSpecific1();
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afx_msg void OnButtonBrowseGameSpecific2();
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afx_msg void OnButtonBrowseRawData();
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afx_msg void OnButtonBrowseRawSpecific1();
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afx_msg void OnButtonBrowseRawSpecific2();
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// directory configuration
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afx_msg void OnCreateConfigDir();
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afx_msg void OnRegisterConfigDir();
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afx_msg void OnSaveConfigDir();
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afx_msg void OnDeleteConfigDir();
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afx_msg void OnChooseConfigDir();
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afx_msg void OnKillFocusEditCreateConfigDir();
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afx_msg void OnKillFocusEditRegisterConfigDir();
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afx_msg void OnKillFocusComboChooseConfigDir();
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// browse custom directories
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afx_msg void OnButtonBrowseAnims();
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afx_msg void OnButtonBrowseBanks();
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afx_msg void OnButtonBrowseClasses();
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afx_msg void OnButtonBrowseFamilies();
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afx_msg void OnButtonBrowseLevels();
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afx_msg void OnButtonBrowseTextures();
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// main options
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afx_msg void OnRayman2();
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afx_msg void OnModifLst();
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afx_msg void OnEraseMdf();
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// listbox functions
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afx_msg void OnSelchangeListType();
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afx_msg BOOL OnLButtonDownListBoxObject(MSG *pMsg);
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afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDIS);
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afx_msg void OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct) ;
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// selection buttons
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afx_msg void OnSelectAll();
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afx_msg void OnSelectList();
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afx_msg void OnClearList();
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afx_msg void OnClearAll();
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// select config buttons
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afx_msg void OnCreateConfigSelect();
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afx_msg void OnRegisterConfigSelect();
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afx_msg void OnSaveConfigSelect();
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afx_msg void OnChooseConfigSelect();
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|
afx_msg void OnDeleteConfigSelect();
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afx_msg void OnKillFocusEditCreateConfigSelect();
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afx_msg void OnKillFocusEditRegisterConfigSelect();
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afx_msg void OnKillFocusComboChooseConfigSelect();
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// convert button
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afx_msg void OnConvert();
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// ignore options
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afx_msg void OnCheckZooMax();
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afx_msg void OnCheckZooEds();
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|
afx_msg void OnCheckSctMax();
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afx_msg void OnCheckSctEds();
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|
afx_msg void OnCheckSpoMax();
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|
afx_msg void OnCheckSpoEds();
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|
afx_msg void OnCheckVmtMax();
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|
afx_msg void OnCheckVmtEds();
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afx_msg void OnCheckGmtMax();
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|
afx_msg void OnCheckGmtEds();
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// conversion options
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afx_msg void OnCopyAnims();
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|
afx_msg void OnCopyTextures();
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afx_msg void OnGenerateRLI();
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afx_msg void OnUpdateGameDSC();
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// erase options
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afx_msg void OnEraseDuplicated();
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afx_msg void OnEraseUnused();
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// family options
|
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afx_msg void OnForceCommon();
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afx_msg void OnForceSpecific();
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|
afx_msg void OnAskFamily();
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// bank option
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|
afx_msg void OnCreateBasicFamily();
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// option configuration
|
|
afx_msg void OnCreateConfigOption();
|
|
afx_msg void OnRegisterConfigOption();
|
|
afx_msg void OnSaveConfigOption();
|
|
afx_msg void OnChooseConfigOption();
|
|
afx_msg void OnDeleteConfigOption();
|
|
afx_msg void OnKillFocusEditCreateConfigOption();
|
|
afx_msg void OnKillFocusEditRegisterConfigOption();
|
|
afx_msg void OnKillFocusComboChooseConfigOption();
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|
|
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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|
};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif //__DLGMAIN_H__
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