reman3/Rayman_X/cpa/Appli/Max23Dos/inc/Levels.h

84 lines
2.6 KiB
C

/*=========================================================================
*
* Levels.h - Level conversion
*
* Version 1.0
* Revision date
*
*=======================================================================*/
#ifndef __LEVEL_H__
#define __LEVEL_H__
//--- Includes --------------------------------------------------------
#include "typedef.h"
#include "matrix.h"
#include "sprobj.h"
//----------------------------------------------------------------------
#ifdef _WINDOWS
/********************************************************/
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
/********************************************************/
#endif //_WINDOWS
//--- Globals --------------------------------------------------------
extern MLT_tdxHandleToSuperObject g_hRoot;
extern MLT_tdstMatrix g_stMatrixCenter;
extern xString g_sLevelFileIn;
extern BOOL g_bLevel;
//--- Functions --------------------------------------------------------
// level
extern void MLT_vComputeAllLevels (char *RawData, char *GameData);
extern void MLT_vComputeOneLevel (char *LevelName, char *RawData, char *GameData);
extern void MLT_vComputeOneSpo (char *sLevelName, char *sFileSpo, char *sRawData, char *sGameData);
// files
extern void MLT_vUpdateLevelWorld (char *sGameLevel, char *sLevelName, char *sGameData);
extern void MLT_vUpdateLevelStaticFiles (char *sGameLevel);
extern void MLT_vUpdateLevelDynamicFiles (char *sGameLevel, char *sRawLevel, char *sLevelName);
extern void MLT_vRemoveLevelTemporaryFiles (char *sGameLevel);
// hierarchy : first level
extern void MLT_vSearchAllSector (MLT_tdxHandleToSuperObject hRoot);
extern void MLT_vMatrixIdentityHierarchy (MLT_tdxHandleToSuperObject hRoot);
extern void MLT_vMatrixIdentitySector (MLT_tdxHandleToSuperObject hSprObj);
extern void MLT_vMatrixIdentityFronteer (MLT_tdxHandleToSuperObject hSprObj);
// sectors
extern void MLT_vMakeSectorInHierarchy (MLT_tdxHandleToSuperObject hSprObj);
extern void MLT_vCreateSector (MLT_tdxHandleToSuperObject hSector);
extern void MLT_vCreateUniversSector (MLT_tdxHandleToSuperObject hSprObj, xString sSubmapName);
// physical
extern void MLT_vMakeIpoInHierarchy (MLT_tdxHandleToSuperObject hSprObj);
extern void MLT_vMakePhysicalInLib (void);
// options
extern void MLT_vEraseDuplicatedPoints (void);
extern void MLT_vEraseUnusedPoints (void);
// multitextures
extern void MLT_vSearch (char *sRead, FILE *file);
#ifdef _WINDOWS
/********************************************************/
#ifdef __cplusplus
}
#endif // __cplusplus
/********************************************************/
#endif //_WINDOWS
#endif // __LEVEL_H__