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								Plugins/SkillTree/Source/SkillTree/SkillTree.Build.cs
									
									
									
									
									
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								Plugins/SkillTree/Source/SkillTree/SkillTree.Build.cs
									
									
									
									
									
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							| @@ -0,0 +1,34 @@ | ||||
| ////////////////////////////////////////// | ||||
| // Author: Yoshi van Belkom - 130118 | ||||
| ////////////////////////////////////////// | ||||
| // The Skill Tree Runtime Module Settings. | ||||
| ////////////////////////////////////////// | ||||
|  | ||||
| namespace UnrealBuildTool.Rules | ||||
| { | ||||
| 	public class SkillTree : ModuleRules | ||||
| 	{ | ||||
| 		public SkillTree(TargetInfo Target) | ||||
| 		{ | ||||
| 			PublicDependencyModuleNames.AddRange( | ||||
| 				new string[] { | ||||
| 					"Core", | ||||
| 					"CoreUObject", | ||||
| 					"Engine" | ||||
| 				} | ||||
| 			); | ||||
|  | ||||
| 			PrivateDependencyModuleNames.AddRange( | ||||
| 				new string[] { | ||||
| 					"Slate", | ||||
| 					"Renderer", | ||||
| 				} | ||||
| 			); | ||||
|  | ||||
| 			if (UEBuildConfiguration.bBuildEditor == true) | ||||
| 			{ | ||||
| 				PrivateDependencyModuleNames.Add("UnrealEd"); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
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