haxis/Plugins/SkillTree/Source/SkillTreeEditor/Classes/SkillFactory.h

22 lines
597 B
C++

// Project Lab - NHTV IGAD
//////////////////////////////////////////
// Author: Yoshi van Belkom - 130118
//////////////////////////////////////////
// Factory for making a Skill asset.
//////////////////////////////////////////
#pragma once
#include "SkillFactory.generated.h"
UCLASS()
class USkillFactory : public UFactory
{
GENERATED_UCLASS_BODY()
public:
// UFactory interface
virtual UObject* FactoryCreateNew( UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) override;
// End of UFactory interface
};