haxis/Plugins/SkillTree/Source/SkillTreeEditor/Classes/SkillTreeFactory.h

22 lines
620 B
C++

// Project Lab - NHTV IGAD
//////////////////////////////////////////
// Author: Yoshi van Belkom - 130118
//////////////////////////////////////////
// Factory for making a Skill Tree asset.
//////////////////////////////////////////
#pragma once
#include "SkillTreeFactory.generated.h"
UCLASS()
class USkillTreeFactory : public UFactory
{
GENERATED_UCLASS_BODY()
public:
// UFactory interface
virtual UObject* FactoryCreateNew( UClass* a_class, UObject* a_parent, FName a_name, EObjectFlags a_flags, UObject* a_context, FFeedbackContext* a_warn ) override;
// End of UFactory interface
};