23 lines
884 B
C#
23 lines
884 B
C#
//////////////////////////////////////////
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// Author: Yoshi van Belkom - 130118
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//////////////////////////////////////////
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// The Skill Tree Editor Module Settings.
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//////////////////////////////////////////
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namespace UnrealBuildTool.Rules
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{
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public class SkillTreeEditor : ModuleRules
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{
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public SkillTreeEditor(TargetInfo Target)
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{
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PrivateIncludePaths.Add("SkillTreeEditor/Private");
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PrivateIncludePathModuleNames.AddRange(new string[] { "AssetTools" });
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PrivateDependencyModuleNames.AddRange(new string[] { "SkillTree", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "UnrealEd", "SlateCore", "EditorStyle", "Kismet", "PropertyEditor", "KismetWidgets", "ContentBrowser", "WorkspaceMenuStructure", "EditorWidgets" });
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DynamicallyLoadedModuleNames.AddRange(new string[] { "AssetTools" });
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}
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}
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} |