haxis/Plugins/SkillTree/Source/SkillTreeEditor/SkillTreeEditor.Build.cs

23 lines
884 B
C#

//////////////////////////////////////////
// Author: Yoshi van Belkom - 130118
//////////////////////////////////////////
// The Skill Tree Editor Module Settings.
//////////////////////////////////////////
namespace UnrealBuildTool.Rules
{
public class SkillTreeEditor : ModuleRules
{
public SkillTreeEditor(TargetInfo Target)
{
PrivateIncludePaths.Add("SkillTreeEditor/Private");
PrivateIncludePathModuleNames.AddRange(new string[] { "AssetTools" });
PrivateDependencyModuleNames.AddRange(new string[] { "SkillTree", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "UnrealEd", "SlateCore", "EditorStyle", "Kismet", "PropertyEditor", "KismetWidgets", "ContentBrowser", "WorkspaceMenuStructure", "EditorWidgets" });
DynamicallyLoadedModuleNames.AddRange(new string[] { "AssetTools" });
}
}
}