haxis/Source/UnrealProject/Abilities/BossTargetBunny.h

27 lines
461 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "GameFramework/Actor.h"
#include "BossTargetBunny.generated.h"
UCLASS()
class UNREALPROJECT_API ABossTargetBunny : public AActor
{
GENERATED_BODY()
public:
ABossTargetBunny();
virtual void BeginPlay() override;
virtual void Tick( float DeltaSeconds ) override;
UFUNCTION(BlueprintCallable, Category = "Bunny")
void Setup(float lifeTime);
private:
float m_lifeTime;
};