27 lines
461 B
C++
27 lines
461 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "GameFramework/Actor.h"
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#include "BossTargetBunny.generated.h"
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UCLASS()
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class UNREALPROJECT_API ABossTargetBunny : public AActor
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{
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GENERATED_BODY()
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public:
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ABossTargetBunny();
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virtual void BeginPlay() override;
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virtual void Tick( float DeltaSeconds ) override;
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UFUNCTION(BlueprintCallable, Category = "Bunny")
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void Setup(float lifeTime);
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private:
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float m_lifeTime;
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};
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