haxis/Source/UnrealProject/Abilities/HomingProjectile.h

23 lines
464 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "ProjectileBase.h"
#include "HomingProjectile.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API AHomingProjectile : public AProjectileBase
{
GENERATED_BODY()
public:
virtual void BeginPlay() override;
virtual void NativeMove(float DeltaTime) override;
UPROPERTY(BlueprintReadWrite, category = "projectile", meta = (ExposeOnSpawn))
class ANetworkCharacter* targetCreature;
};