23 lines
464 B
C++
23 lines
464 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "ProjectileBase.h"
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#include "HomingProjectile.generated.h"
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/**
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*
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*/
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UCLASS()
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class UNREALPROJECT_API AHomingProjectile : public AProjectileBase
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{
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GENERATED_BODY()
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public:
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virtual void BeginPlay() override;
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virtual void NativeMove(float DeltaTime) override;
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UPROPERTY(BlueprintReadWrite, category = "projectile", meta = (ExposeOnSpawn))
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class ANetworkCharacter* targetCreature;
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};
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