haxis/Source/UnrealProject/Abilities/SpiralProjectile.h

23 lines
373 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "ProjectileBase.h"
#include "SpiralProjectile.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API ASpiralProjectile : public AProjectileBase
{
GENERATED_BODY()
public:
virtual void BeginPlay() override;
virtual void NativeMove(float DeltaTime) override;
private:
float m_elapsedTime;
};