haxis/Source/UnrealProject/Doodads/FixupUtility.h

26 lines
628 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "GlobalEditorUtilityBase.h"
#include "FixupUtility.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API UFixupUtility : public UGlobalEditorUtilityBase
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="HACKS")
void FixupAbilityInfos();
UFUNCTION(BlueprintCallable, Category = "HACKS")
void FixAICastRanges(const FString& filter, float setRange, bool evenIfNotZero = false);
UFUNCTION(BlueprintCallable, Category = "HACKS")
void FixupSpawners();
UFUNCTION(BlueprintCallable, Category = "HACKS")
void CrashTheEditor();
};