haxis/Source/UnrealProject/Doodads/NetworkDoodad.h

24 lines
351 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "GameFramework/Actor.h"
#include "NetworkDoodad.generated.h"
UENUM(BlueprintType)
enum class ToggleType : uint8
{
ToggleObject,
OpenObject,
CloseObject,
};
UCLASS()
class UNREALPROJECT_API ANetworkDoodad : public AActor
{
GENERATED_BODY()
public:
ANetworkDoodad();
};