24 lines
351 B
C++
24 lines
351 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "GameFramework/Actor.h"
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#include "NetworkDoodad.generated.h"
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UENUM(BlueprintType)
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enum class ToggleType : uint8
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{
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ToggleObject,
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OpenObject,
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CloseObject,
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};
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UCLASS()
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class UNREALPROJECT_API ANetworkDoodad : public AActor
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{
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GENERATED_BODY()
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public:
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ANetworkDoodad();
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};
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