41 lines
929 B
C++
41 lines
929 B
C++
// Project Lab - NHTV Igad
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#include "UnrealProject.h"
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#include "ParticleEffect.h"
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AParticleEffect::AParticleEffect()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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duration = 5.0f;
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RootComponent = particleComponent = CreateDefaultSubobject<UParticleSystemComponent>("PSys");
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followActor = nullptr;
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}
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void AParticleEffect::BeginPlay()
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{
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Super::BeginPlay();
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}
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void AParticleEffect::Tick( float DeltaTime )
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{
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Super::Tick( DeltaTime );
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duration -= DeltaTime;
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if (followActor)
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SetActorTransform(followActor->GetTransform());
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if (duration <= 0.0f)
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{
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Destroy();
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}
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}
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void AParticleEffect::Init(UParticleSystem* particleSystem, float duration)
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{
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this->duration = duration;
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particleComponent->SetTemplate(particleSystem);
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particleComponent->InitializeSystem();
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}
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