haxis/Source/UnrealProject/Doodads/Prefs.cpp

38 lines
806 B
C++

// Project Lab - NHTV Igad
#include "UnrealProject.h"
#include "Prefs.h"
#define PREFS_SLOT_NAME TEXT("WIEBERPREFS tm")
UPrefs::UPrefs(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
useControllerName = "";
musicVolume = 1.0f;
sfxVolume = 1.0f;
while (customGraphicsSettings.Num() < 6)
customGraphicsSettings.Add(3);
usingCustomGraphicsSettings = false;
}
UPrefs* UPrefs::Load()
{
UPrefs* settings = Cast<UPrefs>(UGameplayStatics::LoadGameFromSlot(PREFS_SLOT_NAME, 0));
if (!settings)
{
settings = Cast<UPrefs>(UGameplayStatics::CreateSaveGameObject(UPrefs::StaticClass()));
}
check(settings);
return settings;
}
void UPrefs::Save(UPrefs* settings)
{
UGameplayStatics::SaveGameToSlot(settings, PREFS_SLOT_NAME, 0);
}