haxis/Source/UnrealProject/GUI/CombatText/CombatTextText.h

30 lines
527 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Blueprint/UserWidget.h"
#include "CombatTextText.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API UCombatTextText : public UUserWidget
{
GENERATED_BODY()
public:
virtual void NativeConstruct();
UFUNCTION(BlueprintNativeEvent, Category = "CombatText")
void SetText(const FString& text);
UFUNCTION(BlueprintNativeEvent, Category = "CombatText")
void SetColor(const FLinearColor& color);
float lifeTime;
FVector position;
};