haxis/Source/UnrealProject/GUI/Menu/GameListItem.h

42 lines
1.0 KiB
C++

// Project Lab - NHTV Igad
#pragma once
#include "MenuButton.h"
#include "GameListItem.generated.h"
UCLASS()
class UNREALPROJECT_API UGameListItem : public UMenuButton
{
GENERATED_BODY()
public:
UGameListItem(const FObjectInitializer& init);
virtual void NativeConstruct() override;
void SetItem(class UGameList* parent, const FOnlineSessionSearchResult& result);
UFUNCTION(BlueprintImplementableEvent, Category = "UI")
void OnGameInfoUpdated();
void Ping();
UPROPERTY(BlueprintReadOnly, Category = "Game")
bool valid;
UPROPERTY(BlueprintReadOnly, Category = "Game")
FString gameHost;
UPROPERTY(BlueprintReadOnly, Category = "Game")
FString gameMapName;
UPROPERTY(BlueprintReadOnly, Category = "Game")
int32 gamePlayers;
UPROPERTY(BlueprintReadOnly, Category = "Game")
int32 gamePlayersMax;
UPROPERTY(BlueprintReadOnly, Category = "Game")
int32 gamePing;
const class FOnlineSessionSearchResult* result;
private:
UPROPERTY()
class UGameList* m_parent;
};