41 lines
901 B
C++
41 lines
901 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "MenuScreen.h"
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#include "MapSelectionScreen.generated.h"
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UCLASS()
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class UNREALPROJECT_API UMapSelectionScreen : public USideView
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{
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GENERATED_BODY()
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public:
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UMapSelectionScreen(const FObjectInitializer& init);
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virtual void NativeConstruct() override;
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UFUNCTION()
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void OnSelectionChanged(UMenuItemBase* item);
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UFUNCTION(BlueprintCallable, Category = "Level")
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void SelectMap(int32 mapIndex);
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UFUNCTION(BlueprintCallable, Category = "Level")
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void CreateGame();
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// Currently Selected map data
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UPROPERTY(BlueprintReadOnly, Category = "Level")
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class UMapData* mapData;
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UPROPERTY()
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class UMapSlot* selectedMapSlot;
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private:
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UPROPERTY()
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class UOverlayInfo* m_sessionCreateOverlay;
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UFUNCTION()
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void m_OnCreateSessionCompleted(bool success);
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UPROPERTY()
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TArray<class UMapSlot*> m_mapSlots;
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};
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