haxis/Source/UnrealProject/GUI/Menu/MapSelectionScreen.h

41 lines
901 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "MenuScreen.h"
#include "MapSelectionScreen.generated.h"
UCLASS()
class UNREALPROJECT_API UMapSelectionScreen : public USideView
{
GENERATED_BODY()
public:
UMapSelectionScreen(const FObjectInitializer& init);
virtual void NativeConstruct() override;
UFUNCTION()
void OnSelectionChanged(UMenuItemBase* item);
UFUNCTION(BlueprintCallable, Category = "Level")
void SelectMap(int32 mapIndex);
UFUNCTION(BlueprintCallable, Category = "Level")
void CreateGame();
// Currently Selected map data
UPROPERTY(BlueprintReadOnly, Category = "Level")
class UMapData* mapData;
UPROPERTY()
class UMapSlot* selectedMapSlot;
private:
UPROPERTY()
class UOverlayInfo* m_sessionCreateOverlay;
UFUNCTION()
void m_OnCreateSessionCompleted(bool success);
UPROPERTY()
TArray<class UMapSlot*> m_mapSlots;
};