haxis/Source/UnrealProject/GUI/Menu/OverlayMessageBox.h

47 lines
972 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "SubMenu.h"
#include "MenuButton.h"
#include "OverlayMessageBox.generated.h"
UCLASS()
class UOverlayMessageBoxItem : public UMenuButton
{
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
void SetText(const FString& text);
private:
void m_OnPressed();
friend class UOverlayMessageBox;
UTextBlock* m_label;
class UMsgBoxInfo* m_info;
};
UCLASS()
class UOverlayMessageBox : public USubMenu
{
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
void SetMessageBoxInfo(class UMsgBoxInfo* info);
UPROPERTY(BlueprintReadWrite, Category = "MsgBox")
int32 returnCode;
UPROPERTY(EditDefaultsOnly, Category = "MsgBox")
TSubclassOf<UOverlayMessageBoxItem> buttonItemClass;
private:
UPROPERTY()
UHorizontalBox* m_buttonContainer;
UPROPERTY()
UTextBlock* m_caption;
UPROPERTY()
UTextBlock* m_message;
class UMsgBoxInfo* m_info;
};