haxis/Source/UnrealProject/GUI/Minimap/MiniMapVisionCircle.h

27 lines
585 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Blueprint/UserWidget.h"
#include "MiniMapVisionCircle.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API UMiniMapVisionCircle : public UUserWidget
{
GENERATED_BODY()
public:
UMiniMapVisionCircle(const FObjectInitializer& init);
virtual void NativeConstruct() override;
UFUNCTION(BlueprintImplementableEvent, Category = "Vision")
void SetTexture(UTexture2D* texture);
UFUNCTION(BlueprintImplementableEvent, Category = "Vision")
void SetUV(const FVector2D& uv, const FVector2D& scale);
};