17 lines
549 B
C++
17 lines
549 B
C++
// Project Lab - NHTV Igad
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#include "UnrealProject.h"
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#include "SizeBorder.h"
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#include "SlateBlueprintLibrary.h"
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void USizeBorder::NativeTick(const FGeometry& MyGeometry, float DeltaTime)
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{
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USlateBlueprintLibrary::LocalToViewport(this, MyGeometry, MyGeometry.GetLocalSize(),
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pixelSize, viewportSize);
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USlateBlueprintLibrary::LocalToViewport(this, MyGeometry, FVector2D(0.0f, 0.0f),
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pixelPosition, viewportPosition);
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pixelSize -= pixelPosition;
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viewportSize -= viewportPosition;
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Super::NativeTick(MyGeometry, DeltaTime);
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}
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