haxis/Source/UnrealProject/GUI/SkillTree/HexagonTile.h

31 lines
509 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Blueprint/UserWidget.h"
#include "HexagonTile.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API UHexagonTile : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY( EditAnywhere, Category = "UI" )
int32 x;
UPROPERTY( EditAnywhere, Category = "UI" )
int32 y;
FMargin GetMargins()
{
return GetFullScreenOffset();
}
class UMaterialInstanceDynamic* material;
virtual void NativeConstruct() override;
};