haxis/Source/UnrealProject/GameState/KOTHTeamState.h

19 lines
410 B
C

#pragma once
#include "KOTHTeamState.Generated.h"
USTRUCT(BlueprintType)
struct FKOTHTeamState
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(BlueprintReadOnly)
float score;
UPROPERTY(BlueprintReadOnly)
float maxScore;
// If this is greater than 0, the team has recently received score
UPROPERTY(BlueprintReadOnly)
int32 active;
UPROPERTY(BlueprintReadOnly)
bool containsMembers;
};