haxis/Source/UnrealProject/Spawners/CreatureSpawnComponent.h

23 lines
398 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Components/CapsuleComponent.h"
#include "CreatureSpawnComponent.generated.h"
/**
*
*/
class ASpawnerBase;
UCLASS()
class UNREALPROJECT_API UCreatureSpawnComponent : public UCapsuleComponent
{
GENERATED_UCLASS_BODY()
public:
ASpawnerBase* spawnerBase;
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
};