23 lines
398 B
C++
23 lines
398 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "Components/CapsuleComponent.h"
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#include "CreatureSpawnComponent.generated.h"
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/**
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*
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*/
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class ASpawnerBase;
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UCLASS()
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class UNREALPROJECT_API UCreatureSpawnComponent : public UCapsuleComponent
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{
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GENERATED_UCLASS_BODY()
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public:
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ASpawnerBase* spawnerBase;
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virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
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};
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