haxis/Source/UnrealProject/Spawners/KOTHMinionSpawner.h

31 lines
665 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Spawners/KOTHSpawnerBase.h"
#include "KOTHMinionSpawner.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API AKOTHMinionSpawner : public AKOTHSpawnerBase
{
GENERATED_BODY()
public:
AKOTHMinionSpawner(const FObjectInitializer& init);
virtual void GetNewTarget(class ANPCBase* mob)override;
virtual void BeginPlay()override;
virtual void Tick(float deltaTime) override;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "KOTH Spawner Properties")
FText CampName;
private:
virtual void m_RespawnMobs()override;
float kothagroRadius;
float kothdeagroRadius;
};