haxis/Source/UnrealProject/Spawners/LobbySpawn.cpp

20 lines
501 B
C++

// Project Lab - NHTV Igad
#include "UnrealProject.h"
#include "LobbySpawn.h"
ALobbySpawn::ALobbySpawn()
{
displayMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
displayMesh->bHiddenInGame = true;
displayMesh->bGenerateOverlapEvents = false;
displayMesh->SetCollisionEnabled(ECollisionEnabled::NoCollision);
displayArrow = CreateDefaultSubobject<UArrowComponent>(TEXT("Arrow"));
assignedTeam = 0;
}
void ALobbySpawn::BeginPlay()
{
Super::BeginPlay();
}