20 lines
501 B
C++
20 lines
501 B
C++
// Project Lab - NHTV Igad
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#include "UnrealProject.h"
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#include "LobbySpawn.h"
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ALobbySpawn::ALobbySpawn()
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{
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displayMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
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displayMesh->bHiddenInGame = true;
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displayMesh->bGenerateOverlapEvents = false;
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displayMesh->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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displayArrow = CreateDefaultSubobject<UArrowComponent>(TEXT("Arrow"));
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assignedTeam = 0;
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}
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void ALobbySpawn::BeginPlay()
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{
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Super::BeginPlay();
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} |