26 lines
581 B
C++
26 lines
581 B
C++
// Project Lab - NHTV Igad
|
|
|
|
#pragma once
|
|
|
|
#include "GameFramework/Actor.h"
|
|
#include "PlayerSpawn.generated.h"
|
|
|
|
UCLASS()
|
|
class UNREALPROJECT_API APlayerSpawn : public AActor
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
APlayerSpawn();
|
|
virtual void BeginPlay() override;
|
|
|
|
UPROPERTY(EditAnywhere, Category = "Gamestate Components")
|
|
int32 assignedTeam;
|
|
|
|
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Display)
|
|
class UStaticMeshComponent* displayMesh;
|
|
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Display)
|
|
class UArrowComponent* displayArrow;
|
|
|
|
};
|