haxis/Source/UnrealProject/Spawners/PlayerSpawn.h

26 lines
581 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "GameFramework/Actor.h"
#include "PlayerSpawn.generated.h"
UCLASS()
class UNREALPROJECT_API APlayerSpawn : public AActor
{
GENERATED_BODY()
public:
APlayerSpawn();
virtual void BeginPlay() override;
UPROPERTY(EditAnywhere, Category = "Gamestate Components")
int32 assignedTeam;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Display)
class UStaticMeshComponent* displayMesh;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Display)
class UArrowComponent* displayArrow;
};