39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
namespace UnrealBuildTool.Rules
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{
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public class CustomBlueprintsEditor : ModuleRules
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{
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public CustomBlueprintsEditor(TargetInfo Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/BlueprintGraph/Private",
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"Editor/KismetCompiler/Public",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"EditorStyle",
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"AIModule",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"EditorStyle",
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"KismetCompiler",
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"UnrealEd",
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"GraphEditor",
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"SlateCore",
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"Kismet",
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"BlueprintGraph"
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}
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);
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}
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}
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} |