haxis/Plugins/CustomBlueprints/Source/CustomBlueprintsEditor/CustomBlueprintsEditor.buil...

39 lines
1.0 KiB
C#

namespace UnrealBuildTool.Rules
{
public class CustomBlueprintsEditor : ModuleRules
{
public CustomBlueprintsEditor(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/BlueprintGraph/Private",
"Editor/KismetCompiler/Public",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"EditorStyle",
"AIModule",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorStyle",
"KismetCompiler",
"UnrealEd",
"GraphEditor",
"SlateCore",
"Kismet",
"BlueprintGraph"
}
);
}
}
}