58 lines
1017 B
C#
58 lines
1017 B
C#
// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2016.
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namespace UnrealBuildTool.Rules
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{
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public class FMODStudioEditor : ModuleRules
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{
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public FMODStudioEditor(TargetInfo Target)
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{
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bFasterWithoutUnity = true;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"FMODStudioEditor/Private",
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"FMODStudio/Private",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"FMODStudio"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd",
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"Slate",
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"SlateCore",
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"InputCore",
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"Settings",
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"EditorStyle",
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"LevelEditor",
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"AssetTools",
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"AssetRegistry",
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"PropertyEditor",
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"WorkspaceMenuStructure",
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"Sockets"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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} |