haxis/Plugins/FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs

58 lines
1017 B
C#

// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2016.
namespace UnrealBuildTool.Rules
{
public class FMODStudioEditor : ModuleRules
{
public FMODStudioEditor(TargetInfo Target)
{
bFasterWithoutUnity = true;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
"FMODStudioEditor/Private",
"FMODStudio/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"FMODStudio"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"Slate",
"SlateCore",
"InputCore",
"Settings",
"EditorStyle",
"LevelEditor",
"AssetTools",
"AssetRegistry",
"PropertyEditor",
"WorkspaceMenuStructure",
"Sockets"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}
}