haxis/Plugins/PolishBuildings/Source/PolishBuildings.Build.cs

55 lines
1.2 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PolishBuildings : ModuleRules
{
public PolishBuildings(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Private",
"Private/PolishBuildingsTool",
"Private/BuildingsProxyTool"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"Documentation",
"LevelEditor",
"MeshUtilities",
"PropertyEditor",
"RawMesh",
"WorkspaceMenuStructure"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"Documentation",
"LevelEditor",
"MeshUtilities",
"PropertyEditor"
}
);
}
}