55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PolishBuildings : ModuleRules
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{
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public PolishBuildings(TargetInfo Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Private",
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"Private/PolishBuildingsTool",
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"Private/BuildingsProxyTool"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"Documentation",
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"LevelEditor",
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"MeshUtilities",
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"PropertyEditor",
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"RawMesh",
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"WorkspaceMenuStructure"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"UnrealEd",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"Documentation",
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"LevelEditor",
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"MeshUtilities",
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"PropertyEditor"
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}
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);
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}
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}
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