24 lines
436 B
C++
24 lines
436 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "Abilities/ProjectileBase.h"
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#include "HoverProjectile.generated.h"
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/**
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*
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*/
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UCLASS()
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class UNREALPROJECT_API AHoverProjectile : public AProjectileBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Projectile", meta = (ExposeOnSpawn))
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float hoverHeight;
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virtual void NativeMove(float DeltaTime)override;
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};
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