haxis/Source/UnrealProject/Abilities/HoverProjectile.h

24 lines
436 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Abilities/ProjectileBase.h"
#include "HoverProjectile.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API AHoverProjectile : public AProjectileBase
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Projectile", meta = (ExposeOnSpawn))
float hoverHeight;
virtual void NativeMove(float DeltaTime)override;
};