haxis/Source/UnrealProject/Doodads/NetworkSwitchComponent.h

22 lines
435 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Components/CapsuleComponent.h"
#include "NetworkSwitchComponent.generated.h"
class ANetworkSwitch;
UCLASS()
class UNREALPROJECT_API UNetworkSwitchComponent : public UCapsuleComponent
{
GENERATED_UCLASS_BODY()
public:
class ANetworkDoodad* networkDoodad;
class ACreatureSpawn* creatureSpawn;
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
};