22 lines
435 B
C++
22 lines
435 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "Components/CapsuleComponent.h"
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#include "NetworkSwitchComponent.generated.h"
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class ANetworkSwitch;
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UCLASS()
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class UNREALPROJECT_API UNetworkSwitchComponent : public UCapsuleComponent
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{
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GENERATED_UCLASS_BODY()
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public:
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class ANetworkDoodad* networkDoodad;
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class ACreatureSpawn* creatureSpawn;
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virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
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};
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