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mod/PLibOptions/ButtonOptionsEntry.cs
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72
mod/PLibOptions/ButtonOptionsEntry.cs
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/*
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* Copyright 2022 Peter Han
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using PeterHan.PLib.UI;
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using System;
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using UnityEngine;
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namespace PeterHan.PLib.Options {
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/// <summary>
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/// An options entry that displays a button. Not intended to be serializable to the
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/// options file, instead declare a read-only property that returns a handler method as
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/// an Action in the settings class, e.g:
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///
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/// [Option("Click Here!", "Button tool tip")]
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/// public System.Action<object> MyButton => Handler;
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///
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/// public void Handler() {
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/// // ...
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/// }
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/// </summary>
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public class ButtonOptionsEntry : OptionsEntry {
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public override object Value {
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get {
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return value;
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}
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set {
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if (value is Action<object> newValue)
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this.value = newValue;
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}
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}
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/// <summary>
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/// The action to invoke when the button is pushed.
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/// </summary>
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private Action<object> value;
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public ButtonOptionsEntry(string field, IOptionSpec spec) : base(field, spec) { }
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public override void CreateUIEntry(PGridPanel parent, ref int row) {
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parent.AddChild(new PButton(Field) {
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Text = LookInStrings(Title), ToolTip = LookInStrings(Tooltip),
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OnClick = OnButtonClicked
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}.SetKleiPinkStyle(), new GridComponentSpec(row, 0) {
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Margin = CONTROL_MARGIN, Alignment = TextAnchor.MiddleCenter, ColumnSpan = 2
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});
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}
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private void OnButtonClicked(GameObject _) {
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value?.Invoke(null);
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}
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public override GameObject GetUIComponent() {
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// Will not be invoked
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return new GameObject("Empty");
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}
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}
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}
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