95 lines
2.9 KiB
C#
95 lines
2.9 KiB
C#
/*
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* Copyright 2022 Peter Han
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using PeterHan.PLib.UI;
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using System;
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using TMPro;
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using UnityEngine;
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namespace PeterHan.PLib.Options {
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/// <summary>
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/// An options entry which represents a string and displays a text field.
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/// </summary>
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public class StringOptionsEntry : OptionsEntry {
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public override object Value {
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get {
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return value;
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}
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set {
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this.value = (value == null) ? "" : value.ToString();
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Update();
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}
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}
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/// <summary>
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/// The maximum entry length.
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/// </summary>
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private readonly int maxLength;
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/// <summary>
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/// The realized text field.
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/// </summary>
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private GameObject textField;
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/// <summary>
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/// The value in the text field.
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/// </summary>
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private string value;
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public StringOptionsEntry(string field, IOptionSpec spec,
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LimitAttribute limit = null) : base(field, spec) {
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// Use the maximum limit value for the max length, if present
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if (limit != null)
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maxLength = Math.Max(2, (int)Math.Round(limit.Maximum));
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else
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maxLength = 256;
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textField = null;
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value = "";
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}
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public override GameObject GetUIComponent() {
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textField = new PTextField() {
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OnTextChanged = OnTextChanged, ToolTip = LookInStrings(Tooltip),
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Text = value.ToString(), MinWidth = 128, Type = PTextField.FieldType.Text,
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MaxLength = maxLength
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}.Build();
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Update();
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return textField;
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}
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/// <summary>
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/// Called when the input field's text is changed.
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/// </summary>
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/// <param name="text">The new text.</param>
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private void OnTextChanged(GameObject _, string text) {
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value = text;
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Update();
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}
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/// <summary>
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/// Updates the displayed value.
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/// </summary>
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private void Update() {
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TMP_InputField field;
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if (textField != null && (field = textField.
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GetComponentInChildren<TMP_InputField>()) != null)
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field.text = value;
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}
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}
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}
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