oni-priority-ux/mod/PLibOptions/StringOptionsEntry.cs

95 lines
2.9 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using PeterHan.PLib.UI;
using System;
using TMPro;
using UnityEngine;
namespace PeterHan.PLib.Options {
/// <summary>
/// An options entry which represents a string and displays a text field.
/// </summary>
public class StringOptionsEntry : OptionsEntry {
public override object Value {
get {
return value;
}
set {
this.value = (value == null) ? "" : value.ToString();
Update();
}
}
/// <summary>
/// The maximum entry length.
/// </summary>
private readonly int maxLength;
/// <summary>
/// The realized text field.
/// </summary>
private GameObject textField;
/// <summary>
/// The value in the text field.
/// </summary>
private string value;
public StringOptionsEntry(string field, IOptionSpec spec,
LimitAttribute limit = null) : base(field, spec) {
// Use the maximum limit value for the max length, if present
if (limit != null)
maxLength = Math.Max(2, (int)Math.Round(limit.Maximum));
else
maxLength = 256;
textField = null;
value = "";
}
public override GameObject GetUIComponent() {
textField = new PTextField() {
OnTextChanged = OnTextChanged, ToolTip = LookInStrings(Tooltip),
Text = value.ToString(), MinWidth = 128, Type = PTextField.FieldType.Text,
MaxLength = maxLength
}.Build();
Update();
return textField;
}
/// <summary>
/// Called when the input field's text is changed.
/// </summary>
/// <param name="text">The new text.</param>
private void OnTextChanged(GameObject _, string text) {
value = text;
Update();
}
/// <summary>
/// Updates the displayed value.
/// </summary>
private void Update() {
TMP_InputField field;
if (textField != null && (field = textField.
GetComponentInChildren<TMP_InputField>()) != null)
field.text = value;
}
}
}