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@@ -5,24 +5,52 @@
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#include <gh_global.h>
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struct R3Config {
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std::string gameDataDir;
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std::string gfxAdapter;
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std::string gfxIdentifier;
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std::string gfxGliMode;
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// The root directory of the game, containing the executable
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std::string gameRootDir;
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// Language code of the game "English", etc.
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std::string language;
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// The adapter to use
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int gfxAdapter{};
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// The UUID of the device to use
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std::string gfxIdentifier;
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// Game default is "1 - 640 x 480 x 16"
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// first digit 1 is fullscreen, 0 is windowed
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// second digit is width
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// third digit is height
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// fourth digit is bpp
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std::string gfxGliMode;
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// Any of:
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// Agp8
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// Agp4
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// Vram8
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// Vram4
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// Vram+
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// Vram
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std::string gfxTexturesMem;
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bool gfxTexturesCompressed{};
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bool gfxTnl{};
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bool gfxTrilinear{};
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int cameraHorizontalAxis = 2;
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int cameraVerticalAxis = 5;
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std::string gameDataBinPath;
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};
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inline R3Config createDefaultConfig() {
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R3Config config{};
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#ifdef R3_GAME_DATA_DIR
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config.gameDataDir = R3_GAME_DATA_DIR;
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config.gameRootDir = R3_GAME_DATA_DIR;
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#endif
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// Windowed 720p
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config.gfxGliMode = "0 - 1200 x 720 - 16";
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config.gfxAdapter = "D3D";
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config.gfxGliMode = "0 - 1200 x 720 x 16";
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config.gfxAdapter = 0;
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config.gfxIdentifier = "00000000-0000-0000-0000-000000000000";
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config.language = s_English_005b684c;
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config.gfxTexturesMem = "Vram+";
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config.gfxTrilinear = true;
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config.gfxTnl = true;
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config.gfxTexturesCompressed = false;
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config.gameDataBinPath = "Gamedatabin";
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return config;
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}
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