Add rayman2 source files
This commit is contained in:
178
Rayman_X/cpa/Appli/CvrtA3DtoA3i/Make/makeanim.dsp
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178
Rayman_X/cpa/Appli/CvrtA3DtoA3i/Make/makeanim.dsp
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# Microsoft Developer Studio Project File - Name="makeanim" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=makeanim - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "makeanim.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "makeanim.mak" CFG="makeanim - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "makeanim - Win32 Release" (based on\
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"Win32 (x86) Console Application")
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!MESSAGE "makeanim - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""$/cpa/Appli/CvrtA3DtoA3i/Make", ZTOAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "makeanim - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "x:\cpa\appli\cvrta3dtoa3i\inc" /I "X:/CPA/Public" /I "x:/cpa/public/gam/playanim/interpol" /I "x:\cpa\public\gam" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "D_BINSCR_Packing" /D "_LANGUAGE_C" /D "D_BINSCR_GenerateRcpList" /D "_AFXDLL" /D "NOT_A_PRESS_DEMO" /FR /YX /FD /c
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# ADD BASE RSC /l 0x40c /d "NDEBUG"
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# ADD RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 SCRP5_vr.lib ERMP5_vr.lib MMGP5_vr.lib /nologo /subsystem:console /machine:I386 /libpath:"Lib" /libpath:"x:/cpa/lib"
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!ELSEIF "$(CFG)" == "makeanim - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "x:\cpa\appli\cvrta3dtoa3i\inc" /I "X:/CPA/Public" /I "x:/cpa/public/gam/playanim/interpol" /I "x:\cpa\public\gam" /D "_DEBUG" /D "A3X_BINARISATION" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "D_BINSCR_Packing" /D "_LANGUAGE_C" /D "D_BINSCR_GenerateRcpList" /D "_AFXDLL" /D "NOT_A_PRESS_DEMO" /FR /YX /FD /c
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# ADD BASE RSC /l 0x40c /d "_DEBUG"
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# ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 SCRP5_vd.lib MMGP5_vd.lib ERMP5_vd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"X:\Cpa\Exe\Main\makeanim.exe" /pdbtype:sept /libpath:"x:\cpa\lib"
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!ENDIF
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# Begin Target
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# Name "makeanim - Win32 Release"
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# Name "makeanim - Win32 Debug"
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# Begin Group "src"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\Src\a3x_int.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Src\a3x_intb.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Src\IniFile.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Src\l_a3d_v6.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Src\l_chl_v6.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Src\l_global_v6.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Src\l_optim_v6.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Src\l_sta_v6.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Src\l_Tbl_v6.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Src\makeanim.cpp
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# End Source File
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# End Group
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# Begin Group "inc"
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# PROP Default_Filter "*.h"
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# Begin Source File
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SOURCE=..\Inc\a3x_intb.h
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# End Source File
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# Begin Source File
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SOURCE=..\Inc\IniFile.h
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# End Source File
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# Begin Source File
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SOURCE=..\Inc\l_a3d_v6.h
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# End Source File
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# Begin Source File
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SOURCE=..\Inc\l_chl_v6.h
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# End Source File
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# Begin Source File
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SOURCE=..\Inc\l_global_v6.h
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# End Source File
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# Begin Source File
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SOURCE=..\Inc\l_optim_v6.h
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# End Source File
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# Begin Source File
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SOURCE=..\Inc\l_Sta_v6.h
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# End Source File
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# Begin Source File
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SOURCE=..\Inc\l_Tbl_v6.h
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# End Source File
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# Begin Source File
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SOURCE=..\Inc\makeanim.h
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# End Source File
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# Begin Source File
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SOURCE=..\Inc\Tbl_Format.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\makeanim.mak
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# End Source File
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# End Target
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# End Project
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38
Rayman_X/cpa/Appli/CvrtA3DtoA3i/Make/makeanim.plg
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38
Rayman_X/cpa/Appli/CvrtA3DtoA3i/Make/makeanim.plg
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--------------------Configuration: makeanim - Win32 Debug--------------------
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Begining build with project "X:\cpa\Appli\CvrtA3DtoA3i\Make\makeanim.dsp", at root.
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Active configuration is Win32 (x86) Console Application (based on Win32 (x86) Console Application)
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Project's tools are:
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"32-bit C/C++ Compiler for 80x86" with flags "/nologo /MDd /W3 /Gm /GX /Zi /Od /I "x:\cpa\appli\cvrta3dtoa3i\inc" /I "X:/CPA/Public" /I "x:/cpa/public/gam/playanim/interpol" /I "x:\cpa\public\gam" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "D_BINSCR_Packing" /D "_LANGUAGE_C" /D "D_BINSCR_GenerateRcpList" /D "_AFXDLL" /D "A3X_BINARISATION" /FR"Debug/" /Fp"Debug/makeanim.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c "
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"Win32 Resource Compiler" with flags "/l 0x40c /d "_DEBUG" /d "_AFXDLL" "
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"Browser Database Maker" with flags "/nologo /o"Debug/makeanim.bsc" "
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"COFF Linker for 80x86" with flags "SCRP5_vd.lib MMGP5_vd.lib ERMP5_vd.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/makeanim.pdb" /debug /machine:I386 /out:"X:\Cpa\Exe\Main\makeanim.exe" /pdbtype:sept /libpath:"x:\cpa\lib" "
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"Custom Build" with flags ""
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"<Component 0xa>" with flags ""
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Creating temp file "F:\TEMP\RSP601.tmp" with contents </nologo /MDd /W3 /Gm /GX /Zi /Od /I "x:\cpa\appli\cvrta3dtoa3i\inc" /I "X:/CPA/Public" /I "x:/cpa/public/gam/playanim/interpol" /I "x:\cpa\public\gam" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "D_BINSCR_Packing" /D "_LANGUAGE_C" /D "D_BINSCR_GenerateRcpList" /D "_AFXDLL" /D "A3X_BINARISATION" /FR"Debug/" /Fp"Debug/makeanim.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
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"X:\cpa\Appli\CvrtA3DtoA3i\Src\l_optim_v6.cpp"
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>
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Creating command line "cl.exe @F:\TEMP\RSP601.tmp"
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Creating temp file "F:\TEMP\RSP602.tmp" with contents <SCRP5_vd.lib MMGP5_vd.lib ERMP5_vd.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/makeanim.pdb" /debug /machine:I386 /out:"X:\Cpa\Exe\Main\makeanim.exe" /pdbtype:sept /libpath:"x:\cpa\lib"
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.\Debug\a3x_int.obj
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.\Debug\a3x_intb.obj
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.\Debug\l_a3d_v6.obj
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.\Debug\l_chl_v6.obj
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.\Debug\l_global_v6.obj
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.\Debug\l_optim_v6.obj
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.\Debug\l_Tbl_v6.obj
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.\Debug\makeanim.obj>
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Creating command line "link.exe @F:\TEMP\RSP602.tmp"
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Compiling...
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l_optim_v6.cpp
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*** MTH : MTH_PC_DEV Defined
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*** MTH : OPTIMIZED_FOR_PC_FLOATS Defined
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*** MTH : OPTIMIZED_FOR_PC_FLOATS_WITH_ASM Defined
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Linking...
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Creating library X:\Cpa\Exe\Main\makeanim.lib and object X:\Cpa\Exe\Main\makeanim.exp
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LINK : warning LNK4098: defaultlib "LIBCD" conflicts with use of other libs; use /NODEFAULTLIB:library
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makeanim.exe - 0 error(s), 1 warning(s)
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5
Rayman_X/cpa/Appli/CvrtA3DtoA3i/Make/mssccprj.scc
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5
Rayman_X/cpa/Appli/CvrtA3DtoA3i/Make/mssccprj.scc
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SCC = This is a Source Code Control file
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[makeanim.dsp]
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SCC_Aux_Path = "\\srvprojets-ma\Rayman4_DS\Versions\Rayman4DS\Tools"
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SCC_Project_Name = "$/CPA/Appli/CvrtA3DtoA3i/Make", NHAAAAAA
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