reman3/Rayman_X/cpa/Appli/CvrtA3DtoA3i/Make/makeanim.dsp

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# Microsoft Developer Studio Project File - Name="makeanim" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=makeanim - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "makeanim.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "makeanim.mak" CFG="makeanim - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "makeanim - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "makeanim - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""$/cpa/Appli/CvrtA3DtoA3i/Make", ZTOAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "makeanim - Win32 Release"
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 2
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# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "x:\cpa\appli\cvrta3dtoa3i\inc" /I "X:/CPA/Public" /I "x:/cpa/public/gam/playanim/interpol" /I "x:\cpa\public\gam" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "D_BINSCR_Packing" /D "_LANGUAGE_C" /D "D_BINSCR_GenerateRcpList" /D "_AFXDLL" /D "NOT_A_PRESS_DEMO" /FR /YX /FD /c
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# ADD LINK32 SCRP5_vr.lib ERMP5_vr.lib MMGP5_vr.lib /nologo /subsystem:console /machine:I386 /libpath:"Lib" /libpath:"x:/cpa/lib"
!ELSEIF "$(CFG)" == "makeanim - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
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# PROP Intermediate_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "x:\cpa\appli\cvrta3dtoa3i\inc" /I "X:/CPA/Public" /I "x:/cpa/public/gam/playanim/interpol" /I "x:\cpa\public\gam" /D "_DEBUG" /D "A3X_BINARISATION" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "D_BINSCR_Packing" /D "_LANGUAGE_C" /D "D_BINSCR_GenerateRcpList" /D "_AFXDLL" /D "NOT_A_PRESS_DEMO" /FR /YX /FD /c
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 SCRP5_vd.lib MMGP5_vd.lib ERMP5_vd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"X:\Cpa\Exe\Main\makeanim.exe" /pdbtype:sept /libpath:"x:\cpa\lib"
!ENDIF
# Begin Target
# Name "makeanim - Win32 Release"
# Name "makeanim - Win32 Debug"
# Begin Group "src"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\Src\a3x_int.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\a3x_intb.cpp
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SOURCE=..\Src\IniFile.cpp
# End Source File
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# End Source File
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SOURCE=..\Src\l_global_v6.cpp
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SOURCE=..\Src\l_optim_v6.cpp
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SOURCE=..\Src\l_sta_v6.cpp
# End Source File
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# End Source File
# Begin Source File
SOURCE=..\Src\makeanim.cpp
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# Begin Source File
SOURCE=..\Inc\a3x_intb.h
# End Source File
# Begin Source File
SOURCE=..\Inc\IniFile.h
# End Source File
# Begin Source File
SOURCE=..\Inc\l_a3d_v6.h
# End Source File
# Begin Source File
SOURCE=..\Inc\l_chl_v6.h
# End Source File
# Begin Source File
SOURCE=..\Inc\l_global_v6.h
# End Source File
# Begin Source File
SOURCE=..\Inc\l_optim_v6.h
# End Source File
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SOURCE=..\Inc\l_Sta_v6.h
# End Source File
# Begin Source File
SOURCE=..\Inc\l_Tbl_v6.h
# End Source File
# Begin Source File
SOURCE=..\Inc\makeanim.h
# End Source File
# Begin Source File
SOURCE=..\Inc\Tbl_Format.h
# End Source File
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# Begin Source File
SOURCE=.\makeanim.mak
# End Source File
# End Target
# End Project