Add rayman2 source files
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133
Rayman_X/cpa/Appli/WinS2B/Release/Translation/A3D.cvt
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133
Rayman_X/cpa/Appli/WinS2B/Release/Translation/A3D.cvt
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; Conversion rules description file: A3D.cvt
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:EXTENSIONS a3d
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;----------------------------------------------
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; VERSION V6 only
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:SECTION A3dHEADER
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FileType S T=0
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VersionNumber W T=1
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:VALUE C=-1
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:SECTION A3dAnimationGENERAL
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Actor N T=0
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NumberOfChannels C T=1
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NumberOfFrames W T=2
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NumberOfEvents C T=3
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CurrentFrame N T=4
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; AnimationTranslationOffset FFF P T=5 ;------------- V5 version, not used
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AnimationTranslationOffset L P T=5 ;------------- V6 version, IN USE
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AnimationTranslationOffset FFF P T=5
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AnimationRotationOffset NNN NNN NNN T=6
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AnimReferenceChannel N T=7
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AnimationSpeed C T=8
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Compressed C T=9
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:VALUE C=-1
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:SECTION A3dAnimationSpeedList
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;SUBSECTIONS
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:SECTION SpeedMatrix
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StartFrame W T=0
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RotationSpeed FFF FFF FFF T=1
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TranslationSpeed FFF T=2
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:VALUE C=-1
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:SECTION A3dAnimationFRAME
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;SUBSECTIONS
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:SECTION A3dAnimationCHANNEL S
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Orientation FFF FFF FFF T=0
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Scale FFF FFF FFF T=1
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Position FFF T=2
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Bank NS T=3
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Object NS T=4
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Animation S T=5
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NumberInTable C T=6
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ActiveStatus T=7
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Status [Object Animation EmptyObject WarningInvalidObject] T=8
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ObjectType [ GenericEvent MechanicEvent SoundEvent GenerateEvent Light] T=9
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LightColorNearFar LFF T=10
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SpotLightLittleBigAlpha FF T=11
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SphereBox NNNN T=12
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PivotPosition NNN T=13
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PivotOrientation NNN NNN NNN T=14
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KeyAttribute N T=15 ; this is ignored by callback
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:VALUE C=-1
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:SECTION A3dHIERARCHY
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ChannelAndFather WW Q
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; DEFAULT WW Q
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:ENTRY NumberOfEvents C T=99 ; this is treated in the callback of the .a3d file
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:SECTION A3dAnimationEVENT [Mechanic Sound Generic Generate]
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Reference L T=0
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LoadSoundEvent RL P T=1
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Type [TurnUp TurnDown TurnLeft TurnRight JumpAbsolute JumpWithoutAddingSpeed TurnAbsolute Jump Accelerate Pulse Brake GoRelative GoAbsolute ] T=2
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Definition WCCC T=3
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Data S T=4
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AnimReferenceChannel NS T=5
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:VALUE C=-1
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:SECTION A3dStringsTable
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Add NS Q
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:SECTION A3dVertexesTable
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Add NFFF Q
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:SECTION A3dQuaternionsTable
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Add NFFFF Q
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:SECTION Channel L
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TrajectorySettings NNN NNN N T=0; this is ignored by callback
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ActiveStatus N T=1; this is ignored by callback
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:VALUE C=-1
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;SUBSECTIONS
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:SECTION A3dCompressionsTable ; no callback for this !!
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Add N NNN NNN Q
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:SECTION A3dAnimationINTERPOLATIONKEY ; no callback for this !!
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Attribute N T=0
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FrameChannel NN T=1
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Mask NNNNNNNNN T=2
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Type N T=3
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:VALUE C=-1
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:SECTION Key ; no callback for this !!
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Attribute N T=0
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Mask NNN T=1
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Type N T=2
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:VALUE C=-1
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:SECTION Frame
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Orientation L T=0
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Scale LL T=1
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Position L T=2
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Bank L T=3
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Object L T=4
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NumberInTable C T=5
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ActiveStatus C T=6
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ObjectType [GenericEvent MechanicEvent SoundEvent GenerateEvent Light 3dObject Morphed CameraEvent Empty] T=7
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LightColor L T=8
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LightNearFar L T=9
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SpotLightLittleBigAlpha L T=10
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Morphing CC T=11
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IncludingBox NN T=12 ; this is not treated
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PivotPosition N T=13 ; this is not treated
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PivotOrientation N T=14 ; this is not treated
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:VALUE C=-1
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;SUBSECTIONS
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:SECTION SpeedsList
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;SUBSECTIONS
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:SECTION Speed
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RotationSpeed L T=0
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TranslationSpeed L T=1
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:VALUE C=-1
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:SECTION HierarchiesList
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;SUBSECTIONS
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106
Rayman_X/cpa/Appli/WinS2B/Release/Translation/Mod.cvt
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106
Rayman_X/cpa/Appli/WinS2B/Release/Translation/Mod.cvt
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:EXTENSIONS mod ;zoo
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:SECTION Edit-ListModifGeometric
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:SECTION ElementIndexedTriangles WW
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AddFaceUV WWWWFFFWWW T=0 Q
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AddFace WWWWFFF T=1 Q
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GetFaces R T=2
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AddUV WFF T=3 Q
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GetUVs R T=4
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Material R T=5
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PointedSector R T=6
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:VALUE C=-1
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:SECTION ElementAltimap WWWWW P
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Origin FFF T=0
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SquarePattern WFWF T=1
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SetVertex WFFFF T=2 Q
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SetSquare WcW T=3 Q
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SetTriangle WFFFRWWW T=4 Q
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AddUV WFF T=5 Q
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AddMaterial WR T=6 Q
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:VALUE C=-1
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:SECTION ElementFaceMapDescriptors W
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AddFaceFMD WWWWFFFR
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:SECTION ElementSprites W
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AddSprite WWFFR T=0
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AddRotationAxe WFFF T=1 Q
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AddUV WFFFF T=2 Q
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:VALUE C=-1
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:SECTION ElementLines W
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AddLine WWW T=0
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GetLines R T=1
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Thickness F T=2
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GetThickness R T=3
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:VALUE C=-1
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:SECTION ElementSpheres W
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AddSphere WWFR
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:SECTION ElementAlignedBoxes W
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AddAlignedBox WWWR
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:SECTION ElementPoints W
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AddPoint WW T=0
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GetPoints R T=1
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Fatness F T=2
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GetFatness R T=3
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GameMaterial R T=4
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:VALUE C=-1
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:SECTION ElementCones W
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AddCone WWWFR P
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:SECTION Material
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Type [Gouraud Flat GouraudAlpha] T=0
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AmbientColor FFFF P T=1
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DiffuseColor FFFF P T=2
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SpecularColor FFFFL P T=3
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Texture RFF T=4 P
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Scroll NFF T=5
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Texture1 RLL T=6
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AddTexture WRF P T=7
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Env1 T=8
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SetTextureAsEnvironnement T=8
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Backface [OFF]
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:VALUE C=-1
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:SECTION FaceMapDescriptor
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TripledUV FFFFFF T=0
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GetTripledUV R T=1
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Material R T=2
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PointedSector R T=3
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:VALUE C=-1
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:SECTION Sprite W
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AddMaterial WR T=0
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AddInfo W[2DScaled 2DNonScaled SemiLookAt]FFFFF T=1
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:VALUE C=-1
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:SECTION TextureSection
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Chromakey [DISABLE] [FILTERING_ON] cccc T=0
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Quality [LOW HIGH] T=1
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Tiling [ON][ON] T=2
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Mirror T=3
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MipMapping [OFF] T=4
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LoadTexture R T=5
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ModeUsed T=6
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AssignPalette T=7
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Bilinear [ON][ON] T=8
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ZWrite [OFF] T=9
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:VALUE C=-1
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:SECTION Geometric WWW
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AddVertex WFFFFFF T=0 Q
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GetVertices R T=1
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AddEdge WWW T=2 Q
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GetEdges R T=3
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AddElement WNRW T=4 P Q
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GetElement WRWW T=5 P
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:VALUE C=-1
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; Conversion rules description file: Geom.cvt
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; comments begin with ';' and last until the end of the current line
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; all keywords begin with ':' and can be cut to a minimum of two letters.
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; For example, ":EXTENSIONS" and ":EX" are equivalent.
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; All the keywords are case sensitive
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; The :SECTION keyword marks the beginning of a section definition
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; The :SECTION keyword is mandatory
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; The first line of a section description is representing
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; the section type and the eventual parameters.
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; The following lines are describing the section entries.
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; The order in which the entries will be saved in the binary format is given by
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; their order in this description file.
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:EX ipo sct tbl gmt
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;----------------------------------------------
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; .IPO ok0204
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:SECTION IPO_HEADER
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VersionNumber W
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:SECTION IPO
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PO R
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RLI R
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:SECTION IPO_Mirror
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PO R
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RLI R
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;----------------------------------------------
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; .SCT ok0204
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:SECTION Sector
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:SUBSECTIONS
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;NOTE : although in the callback for this section all these entries are
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; considered, in datafiles this section has only subsections
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;LinkedSuperObject R
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;AddLstActivity R
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;AddLstGraphic RNW
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;AddLstCollision R
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;AddLstSound RL
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;AddLstStaticLights R
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;AddLstEnvironment R
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;Virtual Q
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;BorderGeometric R
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:SECTION SectorsLink
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AddLstActivity RN Q T=0
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AddLstGraphic RNW Q T=1
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AddLstCollision RN Q T=2
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AddLstSound RL Q T=3
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AddLstSoundEvent RR Q T=4
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AddLstEnvironment R Q T=5
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AddLstSurface R Q T=6
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Virtual Q T=7
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:VALUE C=-1
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:SECTION Gothrough
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GoThrough R
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:SECTION Border
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ZmaxOfBorder F T=0
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MinPointOfBorder FFF T=1
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MaxPointOfBorder FFF T=2
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:VALUE C=-1
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:SECTION StaticLights
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AddLstStaticLights R Q
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:SECTION ENVAndSRF
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AddLstEnvironment R T=0
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AddLstSurface R T=1
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:VALUE C=-1
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;----------------------------------------------
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; .TBL ok0204
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:SECTION TBL_HEADER
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VersionNumber W T=0
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MaximumIndex W T=1
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Duplicate T=2
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:VALUE C=-1
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:SECTION TBL
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PHY R T=0
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MIRROR R T=1
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LipsSynchro SCCS T=2
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CustomZoom FNN NFN NNF T=3
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:VALUE C=-1
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:SECTION EVT
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ObjectType [GenericEvent MechanicEvent SoundEvent GenerateEvent] T=0
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GenericEvent S T=1
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FirstCall C T=2
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Period C T=3
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Priority C T=4
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MechanicEvent [TurnUp TurnDown TurnLeft JumpAbsolute JumpWithoutAddingSpeed TurnAbsolute Jump Accelerate Pulse Brake GoRelative GoAbsolute] T=5
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SoundEvent R T=6
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GenerateEvent T=7
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:VALUE C=-1
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;----------------------------------------------
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; .GMT ok0304
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:SECTION GameMaterial
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VisualMat R T=0
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MechanicalMat R T=1
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CollideMat R T=2
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SoundType L T=3
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:VALUE C=-1
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79
Rayman_X/cpa/Appli/WinS2B/Release/Translation/pvpzv.cvt
Normal file
79
Rayman_X/cpa/Appli/WinS2B/Release/Translation/pvpzv.cvt
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@@ -0,0 +1,79 @@
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:EXTENSIONS phy vse pgb zoo vev
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;----------------------------------------------
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; .VSE ok
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:SECTION VSE_HEADER
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VersionNumber W
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:SECTION VS W
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:SUBSECTIONS
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:SECTION LOD
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LOD_Threshold W
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FichierMOD R
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;----------------------------------------------
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; .PHY ok
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:SECTION PHY_HEADER
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VersionNumber W
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:SECTION PHY
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VS R
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CS R
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;----------------------------------------------
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; .PGB ok
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:SECTION Vignette
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; :NOSORT
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LoadLevelVignette R T=0
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LoadVignette R T=1
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InitVignette T=2
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FreeVignette T=3
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DisplayVignette T=4
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InitBarOutlineColor FFFF T=5
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InitBarInsideColor FFFF T=6
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InitBarColor FFFF FFFF FFFF FFFF T=7
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CreateBar LLLL T=8
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AddBar T=9
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MaxValueBar L T=10
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:VALUE C=-1
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;----------------------------------------------
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; .ZOO
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:SECTION ZOO_HEADER
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VersionNumber W
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:SECTION AllCollideSets
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:SUBSECTIONS
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:SECTION CS
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ZDR R T=0
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ZDE R T=1
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ZDD R T=2
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:VALUE C=-1
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;----------------------------------------------
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; .VEV
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:SECTION VisualEnv
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:SUBSECTIONS
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:SECTION WaterEffect
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2DEffect FF T=0
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FogInWater FFFF T=1
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Refraction F T=2
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:VALUE C=-1
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:SECTION Fog
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Near F T=0
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Far F T=1
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Infinite F T=2
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Color FFF T=3
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BlendNear F T=4
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BlendFar F T=5
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:VALUE C=-1
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Reference in New Issue
Block a user