reman3/Rayman_X/cpa/Appli/WinS2B/Release/Translation/Mod.cvt

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:EXTENSIONS mod ;zoo
:SECTION Edit-ListModifGeometric
:SECTION ElementIndexedTriangles WW
AddFaceUV WWWWFFFWWW T=0 Q
AddFace WWWWFFF T=1 Q
GetFaces R T=2
AddUV WFF T=3 Q
GetUVs R T=4
Material R T=5
PointedSector R T=6
:VALUE C=-1
:SECTION ElementAltimap WWWWW P
Origin FFF T=0
SquarePattern WFWF T=1
SetVertex WFFFF T=2 Q
SetSquare WcW T=3 Q
SetTriangle WFFFRWWW T=4 Q
AddUV WFF T=5 Q
AddMaterial WR T=6 Q
:VALUE C=-1
:SECTION ElementFaceMapDescriptors W
AddFaceFMD WWWWFFFR
:SECTION ElementSprites W
AddSprite WWFFR T=0
AddRotationAxe WFFF T=1 Q
AddUV WFFFF T=2 Q
:VALUE C=-1
:SECTION ElementLines W
AddLine WWW T=0
GetLines R T=1
Thickness F T=2
GetThickness R T=3
:VALUE C=-1
:SECTION ElementSpheres W
AddSphere WWFR
:SECTION ElementAlignedBoxes W
AddAlignedBox WWWR
:SECTION ElementPoints W
AddPoint WW T=0
GetPoints R T=1
Fatness F T=2
GetFatness R T=3
GameMaterial R T=4
:VALUE C=-1
:SECTION ElementCones W
AddCone WWWFR P
:SECTION Material
Type [Gouraud Flat GouraudAlpha] T=0
AmbientColor FFFF P T=1
DiffuseColor FFFF P T=2
SpecularColor FFFFL P T=3
Texture RFF T=4 P
Scroll NFF T=5
Texture1 RLL T=6
AddTexture WRF P T=7
Env1 T=8
SetTextureAsEnvironnement T=8
Backface [OFF]
:VALUE C=-1
:SECTION FaceMapDescriptor
TripledUV FFFFFF T=0
GetTripledUV R T=1
Material R T=2
PointedSector R T=3
:VALUE C=-1
:SECTION Sprite W
AddMaterial WR T=0
AddInfo W[2DScaled 2DNonScaled SemiLookAt]FFFFF T=1
:VALUE C=-1
:SECTION TextureSection
Chromakey [DISABLE] [FILTERING_ON] cccc T=0
Quality [LOW HIGH] T=1
Tiling [ON][ON] T=2
Mirror T=3
MipMapping [OFF] T=4
LoadTexture R T=5
ModeUsed T=6
AssignPalette T=7
Bilinear [ON][ON] T=8
ZWrite [OFF] T=9
:VALUE C=-1
:SECTION Geometric WWW
AddVertex WFFFFFF T=0 Q
GetVertices R T=1
AddEdge WWW T=2 Q
GetEdges R T=3
AddElement WNRW T=4 P Q
GetElement WRWW T=5 P
:VALUE C=-1