77 lines
2.7 KiB
C
77 lines
2.7 KiB
C
// Help constant definitions for fields
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//
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// By YB
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//
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////////////////////////////////////////////
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//This fields is "also defined" in "help_def.h"
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#define IDH_FIELD_UNKNOWN_BIS 10100
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//Fields of MS StdGame
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//////////////////////////
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#define IDH_FIELD_STDGAME_INITIAL_ACTION 10200
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#define IDH_FIELD_STDGAME_SPECIAL_POS_FLAG 10201
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#define IDH_FIELD_STDGAME_PLATFORM_TYPE 10202
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#define IDH_FIELD_STDGAME_LINKED_TO_SECTOR 10203
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//ANNECY Bart#02 20/04/98 {
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#define IDH_FIELD_STDGAME_CAPABILITIES 10204
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//ENDANNECY Bart#02 }
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//Fields of MS 3dData
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//////////////////////////
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#define IDH_FIELD_3DDATA_DRAWMASK 10300
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#define IDH_FIELD_3DDATA_SHADOW_SCALE 10301
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#define IDH_FIELD_3DDATA_SHADOW_MATERIAL 10302
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#define IDH_FIELD_3DDATA_SHADOW_QUALITY 10303
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#define IDH_FIELD_3DDATA_SHADOW_HEIGHT 10304
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//Fields of MS Light
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//////////////////////////
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#define IDH_FIELD_LIGHT_COLOR 10400
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#define IDH_FIELD_LIGHT_LITTLE_ALPHA 10401
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#define IDH_FIELD_LIGHT_BIG_ALPHA 10402
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#define IDH_FIELD_LIGHT_NEAR 10403
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#define IDH_FIELD_LIGHT_FAR 10404
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#define IDH_FIELD_LIGHT_ON_OFF 10405
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#define IDH_FIELD_LIGHT_ANGLE_GYRO 10406
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#define IDH_FIELD_LIGHT_STEP_GYRO 10407
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#define IDH_FIELD_LIGHT_GYROPHARE 10408
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#define IDH_FIELD_LIGHT_TYPE 10409
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#define IDH_FIELD_LIGHT_PULSE 10410
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#define IDH_FIELD_LIGHT_MAX_RANGE_PULSE 10411
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#define IDH_FIELD_LIGHT_STEP_PULSE 10412
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//ANNECY CT 13/01/98 {
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#define IDH_FIELD_LIGHT_LOCAL_LIGHT 10413
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#define IDH_FIELD_LIGHT_ONLY_LOCAL_LIGHT 10414
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//ENDANNECY CT }
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//Fields of MS Stream
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//////////////////////////
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#define IDH_FIELD_STREAM_ON 10600
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#define IDH_FIELD_STREAM_TYPE 10601
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#define IDH_FIELD_STREAM_ENV_KIND 10602
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#define IDH_FIELD_STREAM_REVERSE 10603
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#define IDH_FIELD_STREAM_BEG_DEC_FIRST_PARAM 10604
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#define IDH_FIELD_STREAM_BEG_DEC_SECOND_PARAM 10605
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#define IDH_FIELD_STREAM_SPEED_WITHOUT_FIRST_PARAM 10606
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#define IDH_FIELD_STREAM_SPEED_WITHOUT_SECOND_PARAM 10607
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#define IDH_FIELD_STREAM_FIRST_PARAM_NULL_SPEED 10608
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#define IDH_FIELD_STREAM_SECOND_PARAM_NULL_SPEED 10609
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//Fields of MS Dynam
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//////////////////////////
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#define IDH_FIELD_DYNAM_STABLE_ENV 10700
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//Fields of MS CollSet
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//////////////////////////
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#define IDH_FIELD_COLLSET_CHAR_PRIORITY 10800
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// ANNECY AV {
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//#define IDH_FIELD_COLLSET_COLLISION_FLAG 10801
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#define IDH_FIELD_COLLSET_NO_COLLISION_WITH_MAP 10801
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#define IDH_FIELD_COLLSET_NO_COLLISION_WITH_PROJECTILE 10802
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#define IDH_FIELD_COLLSET_NO_COLLISION_WITH_SECONDARY_CHARACTER 10803
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#define IDH_FIELD_COLLSET_NO_COLLISION_WITH_MAIN_CHARACTER 10804
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#define IDH_FIELD_COLLSET_FORCE_COLLISION_WHEN_NOT_MOVING 10805
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// END ANNECY AV }
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