72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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// File : dlgladai.cpp
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// Author : Cristi Petrescu
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// Date : 98.03
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// Description : implementaton for simple dialog class to display two labeled buttonds in the
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// center of the main view
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////////////////////////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "_AInterf.hpp"
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#include "Defines.hpp"
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#include "EdAcIRes.h"
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#include "dlgldai.hpp"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// DlgLoadAI dialog
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DlgLoadAI::DlgLoadAI(CWnd* pParent /*=NULL*/)
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: CDialog(DlgLoadAI::IDD, &g_oBaseFrame)
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{
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//{{AFX_DATA_INIT(DlgLoadAI)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void DlgLoadAI::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(DlgLoadAI)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(DlgLoadAI, CDialog)
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//{{AFX_MSG_MAP(DlgLoadAI)
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ON_BN_CLICKED(IDC_OAC_LOAD_AI, OnOacLoadAi)
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ON_BN_CLICKED(IDC_OAC_SHOW_MODELS, OnOacShowModels)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// DlgLoadAI message handlers
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void DlgLoadAI::OnOacLoadAi()
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{
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EndDialog (IDYES);
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}
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void DlgLoadAI::OnOacShowModels()
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{
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EndDialog (IDOK);
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}
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BOOL DlgLoadAI::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CenterWindow (M_GetMainWnd ());
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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