reman3/Rayman_X/cpa/tempgrp/SAI/SAI_Save.h

21 lines
835 B
C

#if !defined(__SAI_Save_h__)
#define __SAI_Save_h__
#include "CPA_Expt.h"
unsigned char SAI_fn_ucSaveAllGameTableValues(struct SAI_tdstInternalStructure_ *p_stInternalStructure,char *_szFileName,SAI_tdeFlags _eFlags);
unsigned char SAI_fn_ucSaveGameTableValue(SAI_tdxHandleToListEntry hListEntry,FILE *_p_stFile);
unsigned char SAI_fn_ucLoadAllGameTableValues(
struct SAI_tdstInternalStructure_ *p_stInternalStructure,
char *_szFileName,
SAI_tdeFlags _eFlags );
unsigned char SAI_fn_ucLoadGameTableValue( SAI_tdxHandleToListEntry hListEntry, FILE *_p_stFile );
void SAI_fn_vSaveBoolean( unsigned char _ucData, unsigned char _ucBitPosition, FILE *_p_stFile );
char SAI_fn_cLoadBoolean( FILE *_p_stFile );
void SAI_fn_vClearBooleanBuffer();
void SAI_fn_vFlushBooleanBuffer( FILE *_p_stFile );
#endif /* __SAI_Save_h__ */