21 lines
835 B
C
21 lines
835 B
C
#if !defined(__SAI_Save_h__)
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#define __SAI_Save_h__
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#include "CPA_Expt.h"
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unsigned char SAI_fn_ucSaveAllGameTableValues(struct SAI_tdstInternalStructure_ *p_stInternalStructure,char *_szFileName,SAI_tdeFlags _eFlags);
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unsigned char SAI_fn_ucSaveGameTableValue(SAI_tdxHandleToListEntry hListEntry,FILE *_p_stFile);
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unsigned char SAI_fn_ucLoadAllGameTableValues(
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struct SAI_tdstInternalStructure_ *p_stInternalStructure,
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char *_szFileName,
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SAI_tdeFlags _eFlags );
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unsigned char SAI_fn_ucLoadGameTableValue( SAI_tdxHandleToListEntry hListEntry, FILE *_p_stFile );
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void SAI_fn_vSaveBoolean( unsigned char _ucData, unsigned char _ucBitPosition, FILE *_p_stFile );
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char SAI_fn_cLoadBoolean( FILE *_p_stFile );
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void SAI_fn_vClearBooleanBuffer();
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void SAI_fn_vFlushBooleanBuffer( FILE *_p_stFile );
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#endif /* __SAI_Save_h__ */
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