reman3/Rayman_X/cpa/public/AI/AIGame/DefOTI.h

33 lines
1.1 KiB
C

/*-------------------------------------------------------------------------------------
DefOTI.h : Variables init type definitions (use GAM OTI flags (cf Francois Mahieu))
Author : Olivier Couvreur 25/09/97
--------------------------------------------------------------------------------------*/
/* NOT FINISHED YET */
#if !defined(M_DEFINE_DSGVAR_INIT_TYPE)
#error You should define M_DEFINE_DSGVAR_INIT_TYPE accordingly before including this file !
#endif
#define DEFAULT_DSGVAR_INIT_TYPE_ENTRY 2
M_DEFINE_DSGVAR_INIT_TYPE("ChargementMap" ,"MapLoaded" ,OTI_MapLoaded)
M_DEFINE_DSGVAR_INIT_TYPE("ReinitialiseLaMap" ,"ReinitTheMap" ,OTI_ReinitTheMap)
M_DEFINE_DSGVAR_INIT_TYPE("JoueurMort" ,"PlayerDead" ,OTI_PlayerDead)
M_DEFINE_DSGVAR_INIT_TYPE("LancementJeu" ,"GameStart" ,OTI_WhenGameStart)
/*
OTI_WhenGameStart = 0,
OTI_MapLoaded,
OTI_LoadSavedGame,
OTI_ReinitTheMap,
OTI_PlayerDead,
OTI_WhenGoOutOfZone = OTI_PlayerDead,
OTI_Always = OTI_WhenGoOutOfZone,
OTI_AlwaysCreated,
*/
#if defined(M_DEFINE_DSGVAR_INIT_TYPE)
#undef M_DEFINE_DSGVAR_INIT_TYPE
#endif