33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
/*-------------------------------------------------------------------------------------
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DefOTI.h : Variables init type definitions (use GAM OTI flags (cf Francois Mahieu))
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Author : Olivier Couvreur 25/09/97
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--------------------------------------------------------------------------------------*/
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/* NOT FINISHED YET */
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#if !defined(M_DEFINE_DSGVAR_INIT_TYPE)
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#error You should define M_DEFINE_DSGVAR_INIT_TYPE accordingly before including this file !
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#endif
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#define DEFAULT_DSGVAR_INIT_TYPE_ENTRY 2
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M_DEFINE_DSGVAR_INIT_TYPE("ChargementMap" ,"MapLoaded" ,OTI_MapLoaded)
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M_DEFINE_DSGVAR_INIT_TYPE("ReinitialiseLaMap" ,"ReinitTheMap" ,OTI_ReinitTheMap)
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M_DEFINE_DSGVAR_INIT_TYPE("JoueurMort" ,"PlayerDead" ,OTI_PlayerDead)
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M_DEFINE_DSGVAR_INIT_TYPE("LancementJeu" ,"GameStart" ,OTI_WhenGameStart)
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/*
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OTI_WhenGameStart = 0,
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OTI_MapLoaded,
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OTI_LoadSavedGame,
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OTI_ReinitTheMap,
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OTI_PlayerDead,
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OTI_WhenGoOutOfZone = OTI_PlayerDead,
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OTI_Always = OTI_WhenGoOutOfZone,
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OTI_AlwaysCreated,
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*/
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#if defined(M_DEFINE_DSGVAR_INIT_TYPE)
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#undef M_DEFINE_DSGVAR_INIT_TYPE
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#endif
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