reman3/Rayman_X/cpa/public/AI/AI_Edit.h

42 lines
1.4 KiB
C

/*-----------------------------------------------------------------------------------------*/
/* AI_Edit.h : This file must contains all necessary Intelligence Engine Header files */
/* for Editor.*/
/* author : Olivier Couvreur*/
/* date : 14/02/1997*/
/*-----------------------------------------------------------------------------------------*/
#if !defined(__AI_EDIT_H__)
#define __AI_EDIT_H__
#if defined(ACTIVE_EDITOR)
#include "Gam/ToolsCPA.h"
#include "Gam.h"
#include "AIBase/StrIntel.h" /* All allocations functions*/
#endif /* ACTIVE_EDITOR*/
#include "AIBase/ReadRule.h" /* for C_..... defines*/
#if defined(ACTIVE_EDITOR)
#include "AIBase/DsgMem.h" /* tables of DsgVar types*/
#include "AIBase/Action.h" /* bof*/
#include "AIBase/GetSet.h" /* bof*/
#endif /* ACTIVE_EDITOR*/
#if defined(ACTIVE_EDITOR)
#include "AIGame/Convert.h" /* type of parameters*/
#include "AIGame/EnumAct.h" /* tables of action names*/
#include "AIGame/EnumCond.h" /* tables of conditions names*/
#include "AIGame/EnumKey.h" /* tables of keywords names*/
#include "AIGame/EnumFunc.h" /* tables of functions names*/
#include "AIGame/EnumOper.h" /* tables of operator*/
#include "AIGame/EnumProc.h" /* tables of Procedure.*/
#include "AIGame/EnumFild.h" /* tables of fields*/
#endif /* ACTIVE_EDITOR*/
#include "AIBase/WPWayPt.h"
#endif /* __AI_EDIT_H__*/