42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
/*-----------------------------------------------------------------------------------------*/
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/* AI_Edit.h : This file must contains all necessary Intelligence Engine Header files */
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/* for Editor.*/
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/* author : Olivier Couvreur*/
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/* date : 14/02/1997*/
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/*-----------------------------------------------------------------------------------------*/
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#if !defined(__AI_EDIT_H__)
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#define __AI_EDIT_H__
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#if defined(ACTIVE_EDITOR)
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#include "Gam/ToolsCPA.h"
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#include "Gam.h"
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#include "AIBase/StrIntel.h" /* All allocations functions*/
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#endif /* ACTIVE_EDITOR*/
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#include "AIBase/ReadRule.h" /* for C_..... defines*/
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#if defined(ACTIVE_EDITOR)
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#include "AIBase/DsgMem.h" /* tables of DsgVar types*/
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#include "AIBase/Action.h" /* bof*/
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#include "AIBase/GetSet.h" /* bof*/
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#endif /* ACTIVE_EDITOR*/
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#if defined(ACTIVE_EDITOR)
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#include "AIGame/Convert.h" /* type of parameters*/
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#include "AIGame/EnumAct.h" /* tables of action names*/
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#include "AIGame/EnumCond.h" /* tables of conditions names*/
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#include "AIGame/EnumKey.h" /* tables of keywords names*/
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#include "AIGame/EnumFunc.h" /* tables of functions names*/
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#include "AIGame/EnumOper.h" /* tables of operator*/
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#include "AIGame/EnumProc.h" /* tables of Procedure.*/
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#include "AIGame/EnumFild.h" /* tables of fields*/
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#endif /* ACTIVE_EDITOR*/
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#include "AIBase/WPWayPt.h"
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#endif /* __AI_EDIT_H__*/
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