74 lines
1.8 KiB
C
74 lines
1.8 KiB
C
/*=========================================================================
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* AllActs.h : This file contain included files to define all object.
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* This is a part of the Hed project.
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*
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* Version 1.0
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* Creation date 09/08/96
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* Revision date
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1996
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*=======================================================================*/
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#if !defined(__ALLACTS_H__ )
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#define __ALLACTS_H__
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000 */
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/******************************************/
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#include "GAM/Header.h"
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#include "ACP_Base.h"
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#include "GAM/Structur/StdObjSt.h"
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#include "GAM/objinit.h"
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#include "GAM/TypeCam.h"
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/**** Include here all actions headers files ****/
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#include "Brain.h"
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#include "Dynam.h"
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#include "Cineinfo.h"
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#include "CollSet.h"
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#include "MSWay.h"
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#include "MSLight.h"
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#include "SectInfo.h"
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#include "MS_Micro.h"
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#ifndef D_THROW_PRT
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#include "MSPrtSrc.h"
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#endif /* D_THROW_PRT */
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#include "MSSound.h" /* JO 08/12/97*/
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#ifndef D_THROW_ANIM_EFFECT
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#include "Animfx.h"
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#endif /* D_THROW_ANIM_EFFECT */
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/*XB980824*/
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#ifndef D_THROW_MGT
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#include "MSMag.h"
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#endif /* D_THROW_MGT */
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/*End XB*/
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#include "3dData.h"
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#include "StdGame.h"
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void fn_vRegisterAllActionsScriptSections();
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#define C_SectionOneCharacters "Character"
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#if !defined(U64)
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SCR_tde_Anl_ReturnValue fn_eScriptCallBackOneCharacter(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction);
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/* For binary purposes*/
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unsigned long EngineObject_fn_ulWriteBinaryBloc(unsigned long _ulStructAddress, char* _p_cDestBuffer);
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void EngineObject_fn_vReadBinaryBloc(unsigned long _ulStructAddress);
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#endif /* U64 */
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#endif /* !__ALLACTS_H__ */
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