reman3/Rayman_X/cpa/public/GAM/AlwAct.h

69 lines
2.4 KiB
C

/*///////////////////////////////////////////////////////////*/
/* //*/
/* Always Active Characters //*/
/* // */
/* File Name : AlwAct.h //*/
/* Date : 21/10/97 //*/
/* Author : FRB //*/
/* //*/
/*///////////////////////////////////////////////////////////*/
/*
*=======================================================================
Modifications: New LST_M_??? Macros / Michaël / 070297
*=======================================================================*/
#ifndef __ALWACT_H__
#define __ALWACT_H__
/******************************************/
#if _MSC_VER >= 1000
#pragma once
#endif /* _MSC_VER >= 1000 */
/******************************************/
#include "GAM/Header.h"
#if defined(__cplusplus)
extern "C"
{
#endif /* __cplusplus */
/* ================================================================ */
#if defined(D_AlwAct_StructureDefine)
typedef struct tdstAlwaysActiveCharacter_
{
HIE_tdxHandleToSuperObject hAlwActSuperObject;
LST2_M_DynamicElementDeclaration(tdxHandleToAlwaysActiveCharacterNode)
} tdstAlwaysActiveCharacter;
#endif /*D_AlwAct_StructureDefine*/
/* Read-write accessors*/
extern CPA_EXPORT HIE_tdxHandleToSuperObject fn_hGetCharacterInAlwaysActiveCharacterNode(tdxHandleToAlwaysActiveCharacterNode hCharNode);
extern CPA_EXPORT void fn_vSetCharacterInAlwaysActiveCharacterNode(tdxHandleToAlwaysActiveCharacterNode hCharNode,HIE_tdxHandleToSuperObject hCharacter);
extern CPA_EXPORT void fn_vAddCharacterInAlwaysActiveCharacterList(HIE_tdxHandleToSuperObject hCharacter);
extern CPA_EXPORT void fn_vRemoveCharacterFromAlwaysActiveCharacterList(HIE_tdxHandleToSuperObject hCharacter);
extern CPA_EXPORT ACP_tdxBool fn_bGetIfCharacterIsInAlwaysActiveCharacterList(HIE_tdxHandleToSuperObject hCharacter);
/* list */
extern CPA_EXPORT tdxHandleToAlwaysActiveCharacterNode fn_hGetFirstAlwaysActiveCharNode();
extern CPA_EXPORT tdxHandleToAlwaysActiveCharacterNode fn_hGetNextAlwaysActiveCharNode(tdxHandleToAlwaysActiveCharacterNode hCharNode);
#define M_ForEachAlwaysActiveCharacterNode(_hCharNode,_i) \
for \
( \
_i=0,(_hCharNode)=fn_hGetFirstAlwaysActiveCharNode(); \
_hCharNode; \
_i++,(_hCharNode)=fn_hGetNextAlwaysActiveCharNode(_hCharNode) \
)
#if defined(__cplusplus)
}
#endif /* __cplusplus */
#endif /* __ALWACT_H__ */