37 lines
968 B
C
37 lines
968 B
C
/*=========================================================================
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* Clock.h : This module contain all always functions
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* This is a part of the Game project.
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*
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* Version 1.0
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* Creation date 31/10/96
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* Revision date
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1996
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*=======================================================================*/
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#if !defined(__CLOCK_H__)
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#define __CLOCK_H__
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000 */
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/******************************************/
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#include "GAM/Header.h"
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void fn_vFirstInitEngineClock();
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void fn_vLastDesinitEngineClock();
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void fn_vReinitEngineClock();
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void fn_vRedesinitEngineClock();
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void fn_vStartEngineClock();
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void fn_vStopEngineClock();
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void fn_vActualizeEngineClock();
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void fn_vSaveEngineClock();
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void fn_vLoadEngineClock();
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void fn_vInitFrameLenght(void);
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#endif /* __CLOCK_H__ */
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