reman3/Rayman_X/cpa/public/GAM/Clock.h

37 lines
968 B
C

/*=========================================================================
* Clock.h : This module contain all always functions
* This is a part of the Game project.
*
* Version 1.0
* Creation date 31/10/96
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1996
*=======================================================================*/
#if !defined(__CLOCK_H__)
#define __CLOCK_H__
/******************************************/
#if _MSC_VER >= 1000
#pragma once
#endif /* _MSC_VER >= 1000 */
/******************************************/
#include "GAM/Header.h"
void fn_vFirstInitEngineClock();
void fn_vLastDesinitEngineClock();
void fn_vReinitEngineClock();
void fn_vRedesinitEngineClock();
void fn_vStartEngineClock();
void fn_vStopEngineClock();
void fn_vActualizeEngineClock();
void fn_vSaveEngineClock();
void fn_vLoadEngineClock();
void fn_vInitFrameLenght(void);
#endif /* __CLOCK_H__ */